| // Copyright 2020 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "utils/GLFWUtils.h" | |
| #include "GLFW/glfw3.h" | |
| #include "common/Platform.h" | |
| #include <cstdlib> | |
| #if defined(DAWN_PLATFORM_WINDOWS) | |
| # define GLFW_EXPOSE_NATIVE_WIN32 | |
| #elif defined(DAWN_USE_X11) | |
| # define GLFW_EXPOSE_NATIVE_X11 | |
| #endif | |
| #include "GLFW/glfw3native.h" | |
| namespace utils { | |
| void SetupGLFWWindowHintsForBackend(wgpu::BackendType type) { | |
| if (type == wgpu::BackendType::OpenGL) { | |
| // Ask for OpenGL 4.4 which is what the GL backend requires for compute shaders and | |
| // texture views. | |
| glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); | |
| glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 4); | |
| glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE); | |
| glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); | |
| } else if (type == wgpu::BackendType::OpenGLES) { | |
| glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); | |
| glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); | |
| glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); | |
| glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API); | |
| } else { | |
| // Without this GLFW will initialize a GL context on the window, which prevents using | |
| // the window with other APIs (by crashing in weird ways). | |
| glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); | |
| } | |
| } | |
| wgpu::Surface CreateSurfaceForWindow(wgpu::Instance instance, GLFWwindow* window) { | |
| std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor = | |
| SetupWindowAndGetSurfaceDescriptorForTesting(window); | |
| wgpu::SurfaceDescriptor descriptor; | |
| descriptor.nextInChain = chainedDescriptor.get(); | |
| wgpu::Surface surface = instance.CreateSurface(&descriptor); | |
| return surface; | |
| } | |
| #if defined(DAWN_PLATFORM_WINDOWS) | |
| std::unique_ptr<wgpu::ChainedStruct> SetupWindowAndGetSurfaceDescriptorForTesting( | |
| GLFWwindow* window) { | |
| std::unique_ptr<wgpu::SurfaceDescriptorFromWindowsHWND> desc = | |
| std::make_unique<wgpu::SurfaceDescriptorFromWindowsHWND>(); | |
| desc->hwnd = glfwGetWin32Window(window); | |
| desc->hinstance = GetModuleHandle(nullptr); | |
| return std::move(desc); | |
| } | |
| #elif defined(DAWN_USE_X11) | |
| std::unique_ptr<wgpu::ChainedStruct> SetupWindowAndGetSurfaceDescriptorForTesting( | |
| GLFWwindow* window) { | |
| std::unique_ptr<wgpu::SurfaceDescriptorFromXlibWindow> desc = | |
| std::make_unique<wgpu::SurfaceDescriptorFromXlibWindow>(); | |
| desc->display = glfwGetX11Display(); | |
| desc->window = glfwGetX11Window(window); | |
| return std::move(desc); | |
| } | |
| #elif defined(DAWN_ENABLE_BACKEND_METAL) | |
| // SetupWindowAndGetSurfaceDescriptorForTesting defined in GLFWUtils_metal.mm | |
| #else | |
| std::unique_ptr<wgpu::ChainedStruct> SetupWindowAndGetSurfaceDescriptorForTesting(GLFWwindow*) { | |
| return nullptr; | |
| } | |
| #endif | |
| } // namespace utils |