commit | 8a594c537587331be4a3c48d9d53717a5cccf461 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue May 07 17:59:54 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue May 07 17:59:54 2024 +0000 |
tree | 894857853d724cb2e982d54a9bf8d9956dde6867 | |
parent | 15152da3764a032d31ac2289878f897a1f6dc231 [diff] |
[tint][ir][fuzz] Fix ClampFragDepth fuzzer `offsets->min` must be less than `offsets->max`, otherwise an error is raised. Bug: 338873333 Change-Id: I67cdeaf5daa4d0e4e22084f5f44f1bdc541bec4b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/187400 Commit-Queue: James Price <jrprice@google.com> Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.