|author||Austin Eng <firstname.lastname@example.org>||Wed Jan 13 20:58:18 2021 +0000|
|committer||Commit Bot service account <email@example.com>||Wed Jan 13 20:58:18 2021 +0000|
Ensure all wire child objects are destroyed before their device Destroying a device will implicit destroy all its child objects. Attempting to use a child object after results in a fatal error. Bug: dawn:384 Change-Id: I43c27c92cacde759be83cca79ac890f41bac3927 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37002 Commit-Queue: Austin Eng <firstname.lastname@example.org> Reviewed-by: Corentin Wallez <email@example.com> Reviewed-by: Jiawei Shao <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.