commit | 8be0f9e24b250259fb527015c924f6916956b1e3 | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Thu Apr 11 09:14:26 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Apr 11 09:14:26 2024 +0000 |
tree | a0d975d41d2382cd456c08a9f24a9fe039d356cb | |
parent | cea9d9848787c6fd6131cce0a29d945d060e9dc5 [diff] |
Roll DirectX Shader Compiler from 422a60e6d06f to b065a0d9c517 (3 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/422a60e6d06f..b065a0d9c517 2024-04-10 cbieneman@microsoft.com Add CODEOWNERS to main (#6520) 2024-04-10 texr@microsoft.com Add barrier MemoryTypeFlags and SemanticFlags diagnostics (#6513) 2024-04-10 amaiorano@google.com Replace dynamic_cast with virtual call (#6515) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC kainino@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: kainino@google.com Change-Id: Idca1eface7df96fe41b7193128da637e0d7c2c0d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/183303 Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.