#version 310 es | |
precision highp float; | |
precision highp int; | |
struct S { | |
mat4x3 matrix; | |
vec3 vector; | |
uint pad; | |
}; | |
layout(binding = 0, std140) uniform data_block_ubo { | |
S inner; | |
} data; | |
void tint_symbol() { | |
vec4 x = (data.inner.vector * data.inner.matrix); | |
} | |
void main() { | |
tint_symbol(); | |
return; | |
} |