Revert "[WGPUFuture] Implement CreateComputePipelineAsyncF"

This reverts commit 7545caf54c08af0d28bbd5b09315a6dd9cced539.

Reason for revert: Looks to be breaking Dawn->Chromium roll.
The second CL in this stack was unluckier and failed CQ, but
this one also has a lot of suspicious flakes in its build:
https://dawn-review.googlesource.com/c/dawn/+/174140?checksRunsSelected=android-dawn-arm64-rel&tab=checks

Original change's description:
> [WGPUFuture] Implement CreateComputePipelineAsyncF
>
> Implementing the future version by
> creating the CreateComputePipelineAsyncEvent which
> inherites EventManager::TrackEvent.
>
> Bug: dawn:2353, dawn:1987
> Change-Id: I4a75d4a996cfff20055349b3f6e75031c99a51cf
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/174140
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Reviewed-by: Loko Kung <lokokung@google.com>

TBR=enga@chromium.org,shrekshao@google.com,noreply+kokoro@google.com,lokokung@google.com

Change-Id: Ibbbb6f7055f5e75f1d01f7be47b95a3ead7fcabd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:2353, dawn:1987
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/180561
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kai Ninomiya <kainino@chromium.org>
Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
32 files changed
tree: c6b605b83887affb1f5da6bfa1ceb76404c66613
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  5. generator/
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  9. src/
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  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
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  29. CPPLINT.cfg
  30. DEPS
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  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
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  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.