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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/DawnTest.h"
#include "dawn_native/MetalBackend.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/WGPUHelpers.h"
#include <CoreFoundation/CoreFoundation.h>
#include <CoreVideo/CVPixelBuffer.h>
#include <IOSurface/IOSurface.h>
namespace {
void AddIntegerValue(CFMutableDictionaryRef dictionary, const CFStringRef key, int32_t value) {
CFNumberRef number = CFNumberCreate(nullptr, kCFNumberSInt32Type, &value);
CFDictionaryAddValue(dictionary, key, number);
CFRelease(number);
}
class ScopedIOSurfaceRef {
public:
ScopedIOSurfaceRef() : mSurface(nullptr) {
}
explicit ScopedIOSurfaceRef(IOSurfaceRef surface) : mSurface(surface) {
}
~ScopedIOSurfaceRef() {
if (mSurface != nullptr) {
CFRelease(mSurface);
mSurface = nullptr;
}
}
IOSurfaceRef get() const {
return mSurface;
}
ScopedIOSurfaceRef(ScopedIOSurfaceRef&& other) {
if (mSurface != nullptr) {
CFRelease(mSurface);
}
mSurface = other.mSurface;
other.mSurface = nullptr;
}
ScopedIOSurfaceRef& operator=(ScopedIOSurfaceRef&& other) {
if (mSurface != nullptr) {
CFRelease(mSurface);
}
mSurface = other.mSurface;
other.mSurface = nullptr;
return *this;
}
ScopedIOSurfaceRef(const ScopedIOSurfaceRef&) = delete;
ScopedIOSurfaceRef& operator=(const ScopedIOSurfaceRef&) = delete;
private:
IOSurfaceRef mSurface = nullptr;
};
ScopedIOSurfaceRef CreateSinglePlaneIOSurface(uint32_t width,
uint32_t height,
uint32_t format,
uint32_t bytesPerElement) {
CFMutableDictionaryRef dict =
CFDictionaryCreateMutable(kCFAllocatorDefault, 0, &kCFTypeDictionaryKeyCallBacks,
&kCFTypeDictionaryValueCallBacks);
AddIntegerValue(dict, kIOSurfaceWidth, width);
AddIntegerValue(dict, kIOSurfaceHeight, height);
AddIntegerValue(dict, kIOSurfacePixelFormat, format);
AddIntegerValue(dict, kIOSurfaceBytesPerElement, bytesPerElement);
IOSurfaceRef ioSurface = IOSurfaceCreate(dict);
EXPECT_NE(nullptr, ioSurface);
CFRelease(dict);
return ScopedIOSurfaceRef(ioSurface);
}
class IOSurfaceTestBase : public DawnTest {
public:
wgpu::Texture WrapIOSurface(const wgpu::TextureDescriptor* descriptor,
IOSurfaceRef ioSurface,
uint32_t plane,
bool isCleared = true) {
dawn_native::metal::ExternalImageDescriptorIOSurface externDesc;
externDesc.cTextureDescriptor =
reinterpret_cast<const WGPUTextureDescriptor*>(descriptor);
externDesc.ioSurface = ioSurface;
externDesc.plane = plane;
externDesc.isCleared = isCleared;
WGPUTexture texture = dawn_native::metal::WrapIOSurface(device.Get(), &externDesc);
return wgpu::Texture::Acquire(texture);
}
};
} // anonymous namespace
// A small fixture used to initialize default data for the IOSurface validation tests.
// These tests are skipped if the harness is using the wire.
class IOSurfaceValidationTests : public IOSurfaceTestBase {
public:
IOSurfaceValidationTests() {
defaultIOSurface = CreateSinglePlaneIOSurface(10, 10, kCVPixelFormatType_32BGRA, 4);
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.format = wgpu::TextureFormat::BGRA8Unorm;
descriptor.size = {10, 10, 1};
descriptor.sampleCount = 1;
descriptor.arrayLayerCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = wgpu::TextureUsage::OutputAttachment;
}
protected:
wgpu::TextureDescriptor descriptor;
ScopedIOSurfaceRef defaultIOSurface;
};
// Test a successful wrapping of an IOSurface in a texture
TEST_P(IOSurfaceValidationTests, Success) {
DAWN_SKIP_TEST_IF(UsesWire());
wgpu::Texture texture = WrapIOSurface(&descriptor, defaultIOSurface.get(), 0);
ASSERT_NE(texture.Get(), nullptr);
}
// Test an error occurs if the texture descriptor is invalid
TEST_P(IOSurfaceValidationTests, InvalidTextureDescriptor) {
DAWN_SKIP_TEST_IF(UsesWire());
wgpu::ChainedStruct chainedDescriptor;
descriptor.nextInChain = &chainedDescriptor;
ASSERT_DEVICE_ERROR(wgpu::Texture texture =
WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
ASSERT_EQ(texture.Get(), nullptr);
}
// Test an error occurs if the plane is too large
TEST_P(IOSurfaceValidationTests, PlaneTooLarge) {
DAWN_SKIP_TEST_IF(UsesWire());
ASSERT_DEVICE_ERROR(wgpu::Texture texture =
WrapIOSurface(&descriptor, defaultIOSurface.get(), 1));
ASSERT_EQ(texture.Get(), nullptr);
}
// Test an error occurs if the descriptor dimension isn't 2D
// TODO(cwallez@chromium.org): Reenable when 1D or 3D textures are implemented
TEST_P(IOSurfaceValidationTests, DISABLED_InvalidTextureDimension) {
DAWN_SKIP_TEST_IF(UsesWire());
descriptor.dimension = wgpu::TextureDimension::e2D;
ASSERT_DEVICE_ERROR(wgpu::Texture texture =
WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
ASSERT_EQ(texture.Get(), nullptr);
}
// Test an error occurs if the descriptor mip level count isn't 1
TEST_P(IOSurfaceValidationTests, InvalidMipLevelCount) {
DAWN_SKIP_TEST_IF(UsesWire());
descriptor.mipLevelCount = 2;
ASSERT_DEVICE_ERROR(wgpu::Texture texture =
WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
ASSERT_EQ(texture.Get(), nullptr);
}
// Test an error occurs if the descriptor array layer count isn't 1
TEST_P(IOSurfaceValidationTests, InvalidArrayLayerCount) {
DAWN_SKIP_TEST_IF(UsesWire());
descriptor.arrayLayerCount = 2;
ASSERT_DEVICE_ERROR(wgpu::Texture texture =
WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
ASSERT_EQ(texture.Get(), nullptr);
}
// Test an error occurs if the descriptor sample count isn't 1
TEST_P(IOSurfaceValidationTests, InvalidSampleCount) {
DAWN_SKIP_TEST_IF(UsesWire());
descriptor.sampleCount = 4;
ASSERT_DEVICE_ERROR(wgpu::Texture texture =
WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
ASSERT_EQ(texture.Get(), nullptr);
}
// Test an error occurs if the descriptor width doesn't match the surface's
TEST_P(IOSurfaceValidationTests, InvalidWidth) {
DAWN_SKIP_TEST_IF(UsesWire());
descriptor.size.width = 11;
ASSERT_DEVICE_ERROR(wgpu::Texture texture =
WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
ASSERT_EQ(texture.Get(), nullptr);
}
// Test an error occurs if the descriptor height doesn't match the surface's
TEST_P(IOSurfaceValidationTests, InvalidHeight) {
DAWN_SKIP_TEST_IF(UsesWire());
descriptor.size.height = 11;
ASSERT_DEVICE_ERROR(wgpu::Texture texture =
WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
ASSERT_EQ(texture.Get(), nullptr);
}
// Test an error occurs if the descriptor format isn't compatible with the IOSurface's
TEST_P(IOSurfaceValidationTests, InvalidFormat) {
DAWN_SKIP_TEST_IF(UsesWire());
descriptor.format = wgpu::TextureFormat::R8Unorm;
ASSERT_DEVICE_ERROR(wgpu::Texture texture =
WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
ASSERT_EQ(texture.Get(), nullptr);
}
// Fixture to test using IOSurfaces through different usages.
// These tests are skipped if the harness is using the wire.
class IOSurfaceUsageTests : public IOSurfaceTestBase {
public:
// Test that sampling a 1x1 works.
void DoSampleTest(IOSurfaceRef ioSurface,
wgpu::TextureFormat format,
void* data,
size_t dataSize,
RGBA8 expectedColor) {
// Write the data to the IOSurface
IOSurfaceLock(ioSurface, 0, nullptr);
memcpy(IOSurfaceGetBaseAddress(ioSurface), data, dataSize);
IOSurfaceUnlock(ioSurface, 0, nullptr);
// The simplest texture sampling pipeline.
wgpu::RenderPipeline pipeline;
{
wgpu::ShaderModule vs =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
layout (location = 0) out vec2 o_texCoord;
void main() {
const vec2 pos[6] = vec2[6](vec2(-2.f, -2.f),
vec2(-2.f, 2.f),
vec2( 2.f, -2.f),
vec2(-2.f, 2.f),
vec2( 2.f, -2.f),
vec2( 2.f, 2.f));
const vec2 texCoord[6] = vec2[6](vec2(0.f, 0.f),
vec2(0.f, 1.f),
vec2(1.f, 0.f),
vec2(0.f, 1.f),
vec2(1.f, 0.f),
vec2(1.f, 1.f));
gl_Position = vec4(pos[gl_VertexIndex], 0.f, 1.f);
o_texCoord = texCoord[gl_VertexIndex];
}
)");
wgpu::ShaderModule fs =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout(set = 0, binding = 0) uniform sampler sampler0;
layout(set = 0, binding = 1) uniform texture2D texture0;
layout(location = 0) in vec2 texCoord;
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = texture(sampler2D(texture0, sampler0), texCoord);
}
)");
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.vertexStage.module = vs;
descriptor.cFragmentStage.module = fs;
descriptor.cColorStates[0].format = wgpu::TextureFormat::RGBA8Unorm;
pipeline = device.CreateRenderPipeline(&descriptor);
}
// The bindgroup containing the texture view for the ioSurface as well as the sampler.
wgpu::BindGroup bindGroup;
{
wgpu::TextureDescriptor textureDescriptor;
textureDescriptor.dimension = wgpu::TextureDimension::e2D;
textureDescriptor.format = format;
textureDescriptor.size = {1, 1, 1};
textureDescriptor.sampleCount = 1;
textureDescriptor.arrayLayerCount = 1;
textureDescriptor.mipLevelCount = 1;
textureDescriptor.usage = wgpu::TextureUsage::Sampled;
wgpu::Texture wrappingTexture = WrapIOSurface(&textureDescriptor, ioSurface, 0);
wgpu::TextureView textureView = wrappingTexture.CreateView();
wgpu::SamplerDescriptor samplerDescriptor = utils::GetDefaultSamplerDescriptor();
wgpu::Sampler sampler = device.CreateSampler(&samplerDescriptor);
bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
{{0, sampler}, {1, textureView}});
}
// Submit commands samping from the ioSurface and writing the result to renderPass.color
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
pass.Draw(6);
pass.EndPass();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(expectedColor, renderPass.color, 0, 0);
}
// Test that clearing using BeginRenderPass writes correct data in the ioSurface.
void DoClearTest(IOSurfaceRef ioSurface,
wgpu::TextureFormat format,
void* data,
size_t dataSize) {
// Get a texture view for the ioSurface
wgpu::TextureDescriptor textureDescriptor;
textureDescriptor.dimension = wgpu::TextureDimension::e2D;
textureDescriptor.format = format;
textureDescriptor.size = {1, 1, 1};
textureDescriptor.sampleCount = 1;
textureDescriptor.arrayLayerCount = 1;
textureDescriptor.mipLevelCount = 1;
textureDescriptor.usage = wgpu::TextureUsage::OutputAttachment;
wgpu::Texture ioSurfaceTexture = WrapIOSurface(&textureDescriptor, ioSurface, 0);
wgpu::TextureView ioSurfaceView = ioSurfaceTexture.CreateView();
utils::ComboRenderPassDescriptor renderPassDescriptor({ioSurfaceView}, {});
renderPassDescriptor.cColorAttachments[0].clearColor = {1 / 255.0f, 2 / 255.0f, 3 / 255.0f,
4 / 255.0f};
// Execute commands to clear the ioSurface
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
pass.EndPass();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
// Wait for the commands touching the IOSurface to be scheduled
dawn_native::metal::WaitForCommandsToBeScheduled(device.Get());
// Check the correct data was written
IOSurfaceLock(ioSurface, kIOSurfaceLockReadOnly, nullptr);
ASSERT_EQ(0, memcmp(IOSurfaceGetBaseAddress(ioSurface), data, dataSize));
IOSurfaceUnlock(ioSurface, kIOSurfaceLockReadOnly, nullptr);
}
};
// Test sampling from a R8 IOSurface
TEST_P(IOSurfaceUsageTests, SampleFromR8IOSurface) {
DAWN_SKIP_TEST_IF(UsesWire());
ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_OneComponent8, 1);
uint8_t data = 0x01;
DoSampleTest(ioSurface.get(), wgpu::TextureFormat::R8Unorm, &data, sizeof(data),
RGBA8(1, 0, 0, 255));
}
// Test clearing a R8 IOSurface
TEST_P(IOSurfaceUsageTests, ClearR8IOSurface) {
DAWN_SKIP_TEST_IF(UsesWire());
ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_OneComponent8, 1);
uint8_t data = 0x01;
DoClearTest(ioSurface.get(), wgpu::TextureFormat::R8Unorm, &data, sizeof(data));
}
// Test sampling from a RG8 IOSurface
TEST_P(IOSurfaceUsageTests, SampleFromRG8IOSurface) {
DAWN_SKIP_TEST_IF(UsesWire());
ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_TwoComponent8, 2);
uint16_t data = 0x0102; // Stored as (G, R)
DoSampleTest(ioSurface.get(), wgpu::TextureFormat::RG8Unorm, &data, sizeof(data),
RGBA8(2, 1, 0, 255));
}
// Test clearing a RG8 IOSurface
TEST_P(IOSurfaceUsageTests, ClearRG8IOSurface) {
DAWN_SKIP_TEST_IF(UsesWire());
ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_TwoComponent8, 2);
uint16_t data = 0x0201;
DoClearTest(ioSurface.get(), wgpu::TextureFormat::RG8Unorm, &data, sizeof(data));
}
// Test sampling from a BGRA8 IOSurface
TEST_P(IOSurfaceUsageTests, SampleFromBGRA8IOSurface) {
DAWN_SKIP_TEST_IF(UsesWire());
ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_32BGRA, 4);
uint32_t data = 0x01020304; // Stored as (A, R, G, B)
DoSampleTest(ioSurface.get(), wgpu::TextureFormat::BGRA8Unorm, &data, sizeof(data),
RGBA8(2, 3, 4, 1));
}
// Test clearing a BGRA8 IOSurface
TEST_P(IOSurfaceUsageTests, ClearBGRA8IOSurface) {
DAWN_SKIP_TEST_IF(UsesWire());
ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_32BGRA, 4);
uint32_t data = 0x04010203;
DoClearTest(ioSurface.get(), wgpu::TextureFormat::BGRA8Unorm, &data, sizeof(data));
}
// Test sampling from an RGBA8 IOSurface
TEST_P(IOSurfaceUsageTests, SampleFromRGBA8IOSurface) {
DAWN_SKIP_TEST_IF(UsesWire());
ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_32RGBA, 4);
uint32_t data = 0x01020304; // Stored as (A, B, G, R)
DoSampleTest(ioSurface.get(), wgpu::TextureFormat::RGBA8Unorm, &data, sizeof(data),
RGBA8(4, 3, 2, 1));
}
// Test clearing an RGBA8 IOSurface
TEST_P(IOSurfaceUsageTests, ClearRGBA8IOSurface) {
DAWN_SKIP_TEST_IF(UsesWire());
ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_32RGBA, 4);
uint32_t data = 0x04030201;
DoClearTest(ioSurface.get(), wgpu::TextureFormat::RGBA8Unorm, &data, sizeof(data));
}
// Test that texture with color is cleared when isCleared = false
TEST_P(IOSurfaceUsageTests, UnclearedTextureIsCleared) {
DAWN_SKIP_TEST_IF(UsesWire());
ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_32RGBA, 4);
uint32_t data = 0x04030201;
IOSurfaceLock(ioSurface.get(), 0, nullptr);
memcpy(IOSurfaceGetBaseAddress(ioSurface.get()), &data, sizeof(data));
IOSurfaceUnlock(ioSurface.get(), 0, nullptr);
wgpu::TextureDescriptor textureDescriptor;
textureDescriptor.dimension = wgpu::TextureDimension::e2D;
textureDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
textureDescriptor.size = {1, 1, 1};
textureDescriptor.sampleCount = 1;
textureDescriptor.arrayLayerCount = 1;
textureDescriptor.mipLevelCount = 1;
textureDescriptor.usage = wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc;
// wrap ioSurface and ensure color is not visible when isCleared set to false
wgpu::Texture ioSurfaceTexture = WrapIOSurface(&textureDescriptor, ioSurface.get(), 0, false);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), ioSurfaceTexture, 0, 0);
}
DAWN_INSTANTIATE_TEST(IOSurfaceValidationTests, MetalBackend());
DAWN_INSTANTIATE_TEST(IOSurfaceUsageTests, MetalBackend());