[dawn][opengl] Simplify GenerateTextureBuiltinFromUniformData This CL tries to simplify GenerateTextureBuiltinFromUniformData by making its inputs and outputs more clear. Bug: 411460085 Change-Id: I9817fde72f86463bf55530ae1214ec347dd40a85 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/247354 Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.