| #include <metal_stdlib> |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct tint_packed_vec3_f32_array_element { |
| /* 0x0000 */ packed_float3 packed; |
| /* 0x000c */ tint_array<int8_t, 4> tint_pad; |
| }; |
| |
| struct S_packed_vec3 { |
| /* 0x0000 */ tint_array<tint_packed_vec3_f32_array_element, 3> tint_symbol; |
| /* 0x0030 */ packed_float3 vector; |
| /* 0x003c */ tint_array<int8_t, 4> tint_pad_1; |
| }; |
| |
| struct tint_module_vars_struct { |
| const constant S_packed_vec3* data; |
| }; |
| |
| fragment void tint_symbol_1(const constant S_packed_vec3* data [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.data=data}; |
| tint_array<tint_packed_vec3_f32_array_element, 3> const v = (*tint_module_vars.data).tint_symbol; |
| float3 const v_1 = float3(v[0u].packed); |
| float3 const v_2 = float3(v[1u].packed); |
| float3x3 const v_3 = float3x3(v_1, v_2, float3(v[2u].packed)); |
| float3 const x = (v_3 * float3((*tint_module_vars.data).vector)); |
| } |