blob: 3cbfa60f681cd364d4b17ab6aaa5ffba7db1c0ae [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<int4> arg_0 : register(u0, space1);
int4 textureLoad_cac876() {
uint arg_1 = 1u;
RWTexture1D<int4> v = arg_0;
int4 res = int4(v.Load(int2(int(arg_1), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_cac876()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_cac876()));
}