commit | 94f7adb81f22b79cb42e4778abd82c677eb58ce0 | [log] [tgz] |
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author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Fri Aug 11 01:22:58 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Aug 11 01:22:58 2023 +0000 |
tree | cc25ff0a2ad50cb85fcd2af9effa67c1e98897e6 | |
parent | a6287df9821f76a914ba7376537595cff669990c [diff] |
Roll DirectX Shader Compiler from d9c07e90e1a7 to 3693755da61c (5 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/d9c07e90e1a7..3693755da61c 2023-08-10 jeffno@microsoft.com PIX: Updates to shader debugging pass to support DXR hit groups/miss shaders (#5499) 2023-08-10 1953083+sudonatalie@users.noreply.github.com [spirv] Emit error message when -Gec flag is used (#5526) 2023-08-10 grroth@microsoft.com Relocate select_sample test to a proper location (#5525) 2023-08-10 stevenperron@google.com Handle local arrays of RWStructrued buffers (#5523) 2023-08-10 python3kgae@outlook.com [lit][SPIRV] Convert SPIRV matrix tests to lit (#5497) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC rharrison@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: rharrison@google.com Change-Id: I32bffbf28e6966839e262a55bca8bef74264e150 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/146280 Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.