| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D12_DEVICED3D12_H_ |
| #define SRC_DAWN_NATIVE_D3D12_DEVICED3D12_H_ |
| |
| #include <memory> |
| #include <vector> |
| |
| #include "dawn/common/MutexProtected.h" |
| #include "dawn/common/SerialQueue.h" |
| #include "dawn/native/d3d/DeviceD3D.h" |
| #include "dawn/native/d3d12/CommandRecordingContext.h" |
| #include "dawn/native/d3d12/D3D12Info.h" |
| #include "dawn/native/d3d12/Forward.h" |
| #include "dawn/native/d3d12/TextureD3D12.h" |
| |
| namespace dawn::native::d3d { |
| class ExternalImageDXGIImpl; |
| } // namespace dawn::native::d3d |
| |
| namespace dawn::native::d3d12 { |
| |
| class PlatformFunctions; |
| class ResidencyManager; |
| class ResourceAllocatorManager; |
| class SamplerHeapCache; |
| class ShaderVisibleDescriptorAllocator; |
| class StagingDescriptorAllocator; |
| |
| #define ASSERT_SUCCESS(hr) \ |
| do { \ |
| HRESULT succeeded = hr; \ |
| DAWN_ASSERT(SUCCEEDED(succeeded)); \ |
| } while (0) |
| |
| // Definition of backend types |
| class Device final : public d3d::Device { |
| public: |
| static ResultOrError<Ref<Device>> Create(AdapterBase* adapter, |
| const UnpackedPtr<DeviceDescriptor>& descriptor, |
| const TogglesState& deviceToggles); |
| ~Device() override; |
| |
| MaybeError Initialize(const UnpackedPtr<DeviceDescriptor>& descriptor); |
| |
| ResultOrError<Ref<CommandBufferBase>> CreateCommandBuffer( |
| CommandEncoder* encoder, |
| const CommandBufferDescriptor* descriptor) override; |
| |
| MaybeError TickImpl() override; |
| |
| ID3D12Device* GetD3D12Device() const; |
| |
| ComPtr<ID3D12CommandSignature> GetDispatchIndirectSignature() const; |
| ComPtr<ID3D12CommandSignature> GetDrawIndirectSignature() const; |
| ComPtr<ID3D12CommandSignature> GetDrawIndexedIndirectSignature() const; |
| |
| MutexProtected<ResidencyManager>& GetResidencyManager() const; |
| |
| const PlatformFunctions* GetFunctions() const; |
| |
| MaybeError ClearBufferToZero(CommandRecordingContext* commandContext, |
| BufferBase* destination, |
| uint64_t destinationOffset, |
| uint64_t size); |
| |
| const D3D12DeviceInfo& GetDeviceInfo() const; |
| |
| void ReferenceUntilUnused(ComPtr<IUnknown> object); |
| |
| MaybeError CopyFromStagingToBufferImpl(BufferBase* source, |
| uint64_t sourceOffset, |
| BufferBase* destination, |
| uint64_t destinationOffset, |
| uint64_t size) override; |
| |
| void CopyFromStagingToBufferHelper(CommandRecordingContext* commandContext, |
| BufferBase* source, |
| uint64_t sourceOffset, |
| BufferBase* destination, |
| uint64_t destinationOffset, |
| uint64_t size); |
| |
| MaybeError CopyFromStagingToTextureImpl(const BufferBase* source, |
| const TextureDataLayout& src, |
| const TextureCopy& dst, |
| const Extent3D& copySizePixels) override; |
| |
| ResultOrError<ResourceHeapAllocation> AllocateMemory( |
| D3D12_HEAP_TYPE heapType, |
| const D3D12_RESOURCE_DESC& resourceDescriptor, |
| D3D12_RESOURCE_STATES initialUsage, |
| uint32_t formatBytesPerBlock, |
| bool forceAllocateAsCommittedResource = false); |
| |
| void DeallocateMemory(ResourceHeapAllocation& allocation); |
| |
| MutexProtected<ShaderVisibleDescriptorAllocator>& GetViewShaderVisibleDescriptorAllocator() |
| const; |
| MutexProtected<ShaderVisibleDescriptorAllocator>& GetSamplerShaderVisibleDescriptorAllocator() |
| const; |
| |
| // Returns nullptr when descriptor count is zero. |
| MutexProtected<StagingDescriptorAllocator>* GetViewStagingDescriptorAllocator( |
| uint32_t descriptorCount) const; |
| |
| MutexProtected<StagingDescriptorAllocator>* GetSamplerStagingDescriptorAllocator( |
| uint32_t descriptorCount) const; |
| |
| SamplerHeapCache* GetSamplerHeapCache(); |
| |
| MutexProtected<StagingDescriptorAllocator>& GetRenderTargetViewAllocator() const; |
| |
| MutexProtected<StagingDescriptorAllocator>& GetDepthStencilViewAllocator() const; |
| |
| ResultOrError<FenceAndSignalValue> CreateFence( |
| const d3d::ExternalImageDXGIFenceDescriptor* descriptor) override; |
| |
| ResultOrError<std::unique_ptr<d3d::ExternalImageDXGIImpl>> CreateExternalImageDXGIImplImpl( |
| const ExternalImageDescriptor* descriptor) override; |
| |
| Ref<TextureBase> CreateD3DExternalTexture(const UnpackedPtr<TextureDescriptor>& descriptor, |
| ComPtr<IUnknown> d3dTexture, |
| Ref<d3d::KeyedMutex> keyedMutex, |
| std::vector<FenceAndSignalValue> waitFences, |
| bool isSwapChainTexture, |
| bool isInitialized) override; |
| |
| void DisposeKeyedMutex(ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex) override; |
| |
| MaybeError ImportSharedHandleResource(HANDLE handle, |
| bool useKeyedMutex, |
| ComPtr<ID3D12Resource>& d3d12Resource, |
| Ref<d3d::KeyedMutex>& dxgiKeyedMutex); |
| |
| uint32_t GetOptimalBytesPerRowAlignment() const override; |
| uint64_t GetOptimalBufferToTextureCopyOffsetAlignment() const override; |
| |
| float GetTimestampPeriodInNS() const override; |
| |
| bool ShouldDuplicateNumWorkgroupsForDispatchIndirect( |
| ComputePipelineBase* computePipeline) const override; |
| |
| bool MayRequireDuplicationOfIndirectParameters() const override; |
| |
| bool ShouldDuplicateParametersForDrawIndirect( |
| const RenderPipelineBase* renderPipelineBase) const override; |
| |
| uint64_t GetBufferCopyOffsetAlignmentForDepthStencil() const override; |
| |
| // Dawn APIs |
| void SetLabelImpl() override; |
| |
| // Those DXC methods are needed by d3d12::ShaderModule |
| ComPtr<IDxcLibrary> GetDxcLibrary() const; |
| ComPtr<IDxcCompiler3> GetDxcCompiler() const; |
| |
| const PerStage<std::wstring>& GetDxcShaderProfiles() const; |
| |
| private: |
| using Base = d3d::Device; |
| |
| Device(AdapterBase* adapter, |
| const UnpackedPtr<DeviceDescriptor>& descriptor, |
| const TogglesState& deviceToggles); |
| |
| ResultOrError<Ref<BindGroupBase>> CreateBindGroupImpl( |
| const BindGroupDescriptor* descriptor) override; |
| ResultOrError<Ref<BindGroupLayoutInternalBase>> CreateBindGroupLayoutImpl( |
| const BindGroupLayoutDescriptor* descriptor) override; |
| ResultOrError<Ref<BufferBase>> CreateBufferImpl( |
| const UnpackedPtr<BufferDescriptor>& descriptor) override; |
| ResultOrError<Ref<PipelineLayoutBase>> CreatePipelineLayoutImpl( |
| const UnpackedPtr<PipelineLayoutDescriptor>& descriptor) override; |
| ResultOrError<Ref<QuerySetBase>> CreateQuerySetImpl( |
| const QuerySetDescriptor* descriptor) override; |
| ResultOrError<Ref<SamplerBase>> CreateSamplerImpl(const SamplerDescriptor* descriptor) override; |
| ResultOrError<Ref<ShaderModuleBase>> CreateShaderModuleImpl( |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, |
| ShaderModuleParseResult* parseResult, |
| OwnedCompilationMessages* compilationMessages) override; |
| ResultOrError<Ref<SwapChainBase>> CreateSwapChainImpl( |
| Surface* surface, |
| SwapChainBase* previousSwapChain, |
| const SurfaceConfiguration* config) override; |
| ResultOrError<Ref<TextureBase>> CreateTextureImpl( |
| const UnpackedPtr<TextureDescriptor>& descriptor) override; |
| ResultOrError<Ref<TextureViewBase>> CreateTextureViewImpl( |
| TextureBase* texture, |
| const TextureViewDescriptor* descriptor) override; |
| Ref<ComputePipelineBase> CreateUninitializedComputePipelineImpl( |
| const UnpackedPtr<ComputePipelineDescriptor>& descriptor) override; |
| Ref<RenderPipelineBase> CreateUninitializedRenderPipelineImpl( |
| const UnpackedPtr<RenderPipelineDescriptor>& descriptor) override; |
| void InitializeComputePipelineAsyncImpl(Ref<ComputePipelineBase> computePipeline, |
| WGPUCreateComputePipelineAsyncCallback callback, |
| void* userdata) override; |
| void InitializeRenderPipelineAsyncImpl(Ref<RenderPipelineBase> renderPipeline, |
| WGPUCreateRenderPipelineAsyncCallback callback, |
| void* userdata) override; |
| |
| ResultOrError<Ref<SharedBufferMemoryBase>> ImportSharedBufferMemoryImpl( |
| const SharedBufferMemoryDescriptor* descriptor) override; |
| ResultOrError<Ref<SharedTextureMemoryBase>> ImportSharedTextureMemoryImpl( |
| const SharedTextureMemoryDescriptor* descriptor) override; |
| ResultOrError<Ref<SharedFenceBase>> ImportSharedFenceImpl( |
| const SharedFenceDescriptor* descriptor) override; |
| |
| void DestroyImpl() override; |
| |
| MaybeError CheckDebugLayerAndGenerateErrors(); |
| void AppendDebugLayerMessages(ErrorData* error) override; |
| void AppendDeviceLostMessage(ErrorData* error) override; |
| |
| ResultOrError<ComPtr<ID3D11On12Device>> GetOrCreateD3D11on12Device(); |
| void Flush11On12DeviceToAvoidLeaks(); |
| |
| MaybeError EnsureDXCIfRequired(); |
| |
| MaybeError CreateZeroBuffer(); |
| |
| ComPtr<ID3D12Device> mD3d12Device; // Device is owned by adapter and will not be outlived. |
| |
| // 11on12 device corresponding to queue's mCommandQueue. |
| ComPtr<ID3D11On12Device> mD3d11On12Device; |
| |
| ComPtr<ID3D12CommandSignature> mDispatchIndirectSignature; |
| ComPtr<ID3D12CommandSignature> mDrawIndirectSignature; |
| ComPtr<ID3D12CommandSignature> mDrawIndexedIndirectSignature; |
| |
| MutexProtected<SerialQueue<ExecutionSerial, ComPtr<IUnknown>>> mUsedComObjectRefs; |
| |
| std::unique_ptr<MutexProtected<ResourceAllocatorManager>> mResourceAllocatorManager; |
| std::unique_ptr<MutexProtected<ResidencyManager>> mResidencyManager; |
| |
| static constexpr uint32_t kMaxSamplerDescriptorsPerBindGroup = 3 * kMaxSamplersPerShaderStage; |
| static constexpr uint32_t kMaxViewDescriptorsPerBindGroup = |
| kMaxBindingsPerPipelineLayout - kMaxSamplerDescriptorsPerBindGroup; |
| |
| static constexpr uint32_t kNumSamplerDescriptorAllocators = |
| ConstexprLog2Ceil(kMaxSamplerDescriptorsPerBindGroup) + 1; |
| static constexpr uint32_t kNumViewDescriptorAllocators = |
| ConstexprLog2Ceil(kMaxViewDescriptorsPerBindGroup) + 1; |
| |
| // Index corresponds to Log2Ceil(descriptorCount) where descriptorCount is in |
| // the range [0, kMaxSamplerDescriptorsPerBindGroup]. |
| std::array<std::unique_ptr<MutexProtected<StagingDescriptorAllocator>>, |
| kNumViewDescriptorAllocators + 1> |
| mViewAllocators; |
| |
| // Index corresponds to Log2Ceil(descriptorCount) where descriptorCount is in |
| // the range [0, kMaxViewDescriptorsPerBindGroup]. |
| std::array<std::unique_ptr<MutexProtected<StagingDescriptorAllocator>>, |
| kNumSamplerDescriptorAllocators + 1> |
| mSamplerAllocators; |
| |
| std::unique_ptr<MutexProtected<StagingDescriptorAllocator>> mRenderTargetViewAllocator; |
| |
| std::unique_ptr<MutexProtected<StagingDescriptorAllocator>> mDepthStencilViewAllocator; |
| |
| std::unique_ptr<MutexProtected<ShaderVisibleDescriptorAllocator>> |
| mViewShaderVisibleDescriptorAllocator; |
| |
| std::unique_ptr<MutexProtected<ShaderVisibleDescriptorAllocator>> |
| mSamplerShaderVisibleDescriptorAllocator; |
| |
| // Sampler cache needs to be destroyed before the CPU sampler allocator to ensure the final |
| // release is called. |
| std::unique_ptr<SamplerHeapCache> mSamplerHeapCache; |
| |
| // A buffer filled with zeros that is used to copy into other buffers when they need to be |
| // cleared. |
| Ref<Buffer> mZeroBuffer; |
| |
| // The number of nanoseconds required for a timestamp query to be incremented by 1 |
| float mTimestampPeriod = 1.0f; |
| |
| // Shader profiles used for compiling shader with DXC |
| PerStage<std::wstring> mDxcShaderProfiles; |
| }; |
| |
| } // namespace dawn::native::d3d12 |
| |
| #endif // SRC_DAWN_NATIVE_D3D12_DEVICED3D12_H_ |