| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D12_SWAPCHAIND3D12_H_ |
| #define SRC_DAWN_NATIVE_D3D12_SWAPCHAIND3D12_H_ |
| |
| #include <vector> |
| |
| #include "dawn/native/d3d/SwapChainD3D.h" |
| |
| #include "dawn/native/IntegerTypes.h" |
| #include "dawn/native/d3d12/d3d12_platform.h" |
| |
| namespace dawn::native::d3d12 { |
| |
| class Device; |
| class Texture; |
| |
| class SwapChain final : public d3d::SwapChain { |
| public: |
| static ResultOrError<Ref<SwapChain>> Create(Device* device, |
| Surface* surface, |
| SwapChainBase* previousSwapChain, |
| const SurfaceConfiguration* config); |
| |
| private: |
| using Base = d3d::SwapChain; |
| using Base::Base; |
| ~SwapChain() override; |
| |
| // SwapChainBase implementation |
| MaybeError PresentImpl() override; |
| ResultOrError<SwapChainTextureInfo> GetCurrentTextureImpl() override; |
| void DetachFromSurfaceImpl() override; |
| |
| // d3d::SwapChain implementation |
| IUnknown* GetD3DDeviceForCreatingSwapChain() override; |
| void ReuseBuffers(SwapChainBase* previousSwapChain) override; |
| // Does the swapchain initialization step of gathering the buffers. |
| MaybeError CollectSwapChainBuffers() override; |
| // Calls DetachFromSurface but also synchronously waits until all references to the |
| // swapchain and buffers are removed, as that's a constraint for some DXGI operations. |
| MaybeError DetachAndWaitForDeallocation() override; |
| |
| std::vector<ComPtr<ID3D12Resource>> mBuffers; |
| std::vector<ExecutionSerial> mBufferLastUsedSerials; |
| uint32_t mCurrentBuffer = 0; |
| |
| Ref<Texture> mApiTexture; |
| }; |
| |
| } // namespace dawn::native::d3d12 |
| |
| #endif // SRC_DAWN_NATIVE_D3D12_SWAPCHAIND3D12_H_ |