commit | 96b7fdaf73e3815e3519cf8cc957be972e9c0f87 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed Jan 17 16:38:12 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jan 17 16:38:12 2024 +0000 |
tree | 5c66ea97d51ae836f9736b6fe682dd308e43ae5b | |
parent | 1ce61695a59791c570d2d8cb116ce2e3d1a52f2a [diff] |
[tint][ir][DirectVariableAccess] Preserve original fn names Unlike the AST path, where functions need to have a unique name, names are metadata in the IR path, and the writers must handle name collisions. By preserving the original function name, the emitted code is easier to read, single variants don't change name, and (future) debug info will be correct. Bug: tint:2053 Change-Id: Id8357d560486334543eb7ff953b69000c305eeb3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/169262 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.