commit | 97d3554f993c539c81daddf01a0ed024b773c7da | [log] [tgz] |
---|---|---|
author | David Neto <dneto@google.com> | Wed Apr 26 00:34:53 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Apr 26 00:34:53 2023 +0000 |
tree | 380e938383d49e61c52a970b7f3a5aecb6062c26 | |
parent | f8ef5e95ac8ab6f8024aed26405bf25c6446c08e [diff] |
dawn/node: fix binding for GPUBufferMapState This fixes a linking problem. The conversion function should be a member of the Convert class, not a freestanding function. Change-Id: Ifa351e4ba6fb0e95fed311a11e9dc56e13eb1a0b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129260 Reviewed-by: Ben Clayton <bclayton@google.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.