| commit | 987fbed32c85618bee00a40aa39d744f849ad83d | [log] [tgz] |
|---|---|---|
| author | Yunchao He <yunchao.he@intel.com> | Mon Jun 21 20:09:37 2021 +0000 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Jun 21 20:09:37 2021 +0000 |
| tree | b49a9e5e67515fd0a9665ba99c3104b70b3e3b17 | |
| parent | 3a1a0397d3f21b9b396f2695ea7133e3da6dad49 [diff] |
Add 3D Texture T2T copy tests on non-zero mip levels After adding some e2e tests for 3D texture T2T copy on non-zero mip levels, it turns out that there is a bug in the e2e test itself. The 3D texture copy splitter works well. Bug: dawn:547 Change-Id: I51aef7aaca4caf9c86bfb0590eb0288d17731ba5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55144 Commit-Queue: Yunchao He <yunchao.he@intel.com> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.