| struct Inner { |
| int x; |
| }; |
| |
| ByteAddressBuffer s : register(t0, space0); |
| |
| float2x3 tint_symbol_6(ByteAddressBuffer buffer, uint offset) { |
| return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u)))); |
| } |
| |
| float3x2 tint_symbol_7(ByteAddressBuffer buffer, uint offset) { |
| return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u)))); |
| } |
| |
| Inner tint_symbol_9(ByteAddressBuffer buffer, uint offset) { |
| const Inner tint_symbol_11 = {asint(buffer.Load((offset + 0u)))}; |
| return tint_symbol_11; |
| } |
| |
| typedef Inner tint_symbol_10_ret[4]; |
| tint_symbol_10_ret tint_symbol_10(ByteAddressBuffer buffer, uint offset) { |
| Inner arr[4] = (Inner[4])0; |
| { |
| for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) { |
| arr[i_1] = tint_symbol_9(buffer, (offset + (i_1 * 4u))); |
| } |
| } |
| return arr; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| const int3 a = asint(s.Load3(0u)); |
| const int b = asint(s.Load(12u)); |
| const uint3 c = s.Load3(16u); |
| const uint d = s.Load(28u); |
| const float3 e = asfloat(s.Load3(32u)); |
| const float f = asfloat(s.Load(44u)); |
| const float2x3 g = tint_symbol_6(s, 48u); |
| const float3x2 h = tint_symbol_7(s, 80u); |
| const Inner i = tint_symbol_9(s, 104u); |
| const Inner j[4] = tint_symbol_10(s, 108u); |
| return; |
| } |