commit | 9e805b34aac2cfe261828ef69bcc8a73fc08a14b | [log] [tgz] |
---|---|---|
author | Shrek Shao <shrekshao@google.com> | Thu Jan 18 21:06:36 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jan 18 21:06:36 2024 +0000 |
tree | 2628990577d36ec876c45abfd623bb2e9f937aba | |
parent | 1a2543e754a31ed889566b9bb93d6bce83ea9eb7 [diff] |
GL backend: Make sure remapped entry point is always handled regardless of disable_symbol_renaming GLSL requires the main enty point to be named "main" So even when disableSymbolRenaming == false, Tint renames entry point function named as "main" and other GLSL reserved keywords. As a result, Dawn needs to retrieve the remapped entry point in this case. Bug: dawn:2340 Change-Id: Ifcc9397102650199a6049dd479d3303e069a3af6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/169480 Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.