blob: eaf415dd03d4eb0c0129e829571cfe0bb11b5ac0 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:775 internal compiler error: Communicators = struct @align(16) {
alice:f32 @offset(0)
bob:vec4<f32> @offset(16)
}
main_out = struct @align(16) {
x_2_1:vec4<f32> @offset(0), @builtin(position)
x_3_1:f32 @offset(16), @location(9)
x_3_2:vec4<f32> @offset(32), @location(11)
}
%b1 = block { # root
%x_1:ptr<private, Communicators, read_write> = var
%x_3:ptr<private, Communicators, read_write> = var
%x_2:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
ret
}
}
%tint_symbol = @vertex func(%x_1_param:f32 [@location(9)], %x_1_param_1:vec4<f32> [@location(11)]):main_out -> %b3 {
%b3 = block {
%8:ptr<private, f32, read_write> = access %x_1, 0u
store %8, %x_1_param
%9:ptr<private, vec4<f32>, read_write> = access %x_1, 1u
store %9, %x_1_param_1
%10:void = call %main_1
%11:vec4<f32> = load %x_2
%12:ptr<private, f32, read_write> = access %x_3, 0u
%13:f32 = load %12
%14:ptr<private, vec4<f32>, read_write> = access %x_3, 1u
%15:vec4<f32> = load %14
%16:main_out = construct %11, %13, %15
ret %16
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************