[dawn][wire] Check that buffer is mapped in DeserializeDataUpdate.

Previously the target of the WriteHandle for a buffer was set as soon as
the buffer is mapped. Between the time it was first mapped and the time
DeserializeDataUpdate was called (right before Unmap), the buffer could
be implicitly unmapped by a call to Device::Destroy.

 - Instead check for the buffer being mapped directly in
   DeserializeDataUpdate, which remove the need to track a mapWriteState
   on the ObjectData<WGPUBuffer>.
 - Update the change detecting WireTests to account to GetMappedRange
   being done in a different place now for writable buffers.
 - Add a new test that allows injecting WireCmds directly for even more
   precise but even more change detecting tests.
 - Add necessary backdoors to WireClient and WireTest need for the new
   tests.
 - Link dawn::wire statically in dawn_unittests as we now need to use
   some of its internals directly.

Bug: 492139412
Change-Id: Ibe9ab95ae7456c6629434d4978f439ebfe41c4d1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/296817
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
10 files changed
tree: 0eb4793e5825fe24c97c659f4de8a4f9d62f3e3e
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. unsafe_buffers_paths.txt
  45. WATCHLISTS
  46. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.