Roll third_party/webgpu-cts/ 18183dc33..acb7d7902 (14 commits)

Manually rebased to remove duplicate expectations

Regenerated:
 - expectations.txt
 - compat-expectations.txt
 - ts_sources.txt
 - test_list.txt
 - resource_files.txt
 - webtest .html files

https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/18183dc33dcc..acb7d7902a1d
 - acb7d7 Compat: getCurrentTexture and textureBindingViewDimension (#4553)
 - f1aca4 Tweaks to case count reports on PRs (#4551)
 - 8f6f73 PR-comment automation works now. Fix nits
 - 279abe Attempt to fix PR-comment automation (3)
 - deab3a Attempt to fix PR-comment automation (2)
 - 8c90ec Attempt to fix PR-comment automation
 - 4ed1a4 Generate a case-count report on pull requests (#4548)
 - 77591d Cleanup some texture checks (#4544)
 - 2ded3f Test reflection of GPUTexture.textureBindingViewDimension. (#4537)
 - 19f59f Compat: Add copy T2T, T2B, B2T tests for textureBindingViewDimesion (#4542)
 - 41c23d `maxInterStageShaderVariables`: decrement max fragment input outputs per fragment input built-in (#4539)
 - d5a131 Minor fix for operator desc (#4536)
 - e0c2ca Bump @webgpu/types to 0.1.68 (#4534)
 - 5c24db Require depthOrArrayLayers=1 and mipLevelCount=1 for transient textures (#4533)

Created with './tools/run cts roll'

Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-linux-x64-intel-uhd770-rel,dawn-try-mac-amd-exp,dawn-try-mac-arm64-m2-exp,dawn-try-mac-intel-exp,dawn-try-win-x64-intel-uhd770-rel,dawn-try-win10-x86-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Change-Id: Ic0cef0eb0c740d124ed5a2c26c55827e9c3e98f6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/283957
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: David Neto <dneto@google.com>
5 files changed
tree: 64b9e560b72020223bfa4996b200597a7c56880b
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. test_spec_presubmit_support.py
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.