Roll ANGLE from b07d4a63246a to afa978f8ca67 (16 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/b07d4a63246a..afa978f8ca67

2026-10-15 syoussefi@chromium.org Translator: Work around monomorphizer crash vs comma corner case
2026-10-15 abdolrashidi@google.com Skip robust cubemap test on Win/Intel
2026-10-15 abdolrashidi@google.com Skip failing OpenGL tests on Linux/NVIDIA
2026-10-15 abdolrashidi@google.com Skip isekai_slow_life on Win/ARM64
2026-10-14 cclao@google.com Avoid taking the Display lock in eglMakeCurrent
2026-10-14 bajones@chromium.org GL: Avoid FBO driver hash collisions
2026-10-14 syoussefi@chromium.org IR: Update trace expectations
2026-10-14 mpdenton@chromium.org WebGPU: Update test expectations for passing tests
2026-10-14 angle-autoroll@skia-public.iam.gserviceaccount.com Manual roll vulkan-deps from 55df208d0639 to b297df3dd79a (15 revisions)
2026-10-14 cclao@google.com Remove display argument from DisplayImpl::makeCurrent
2026-10-14 angle-autoroll@skia-public.iam.gserviceaccount.com Manual roll vulkan-deps from 8440c88cfc42 to 55df208d0639 (19 revisions)
2026-10-14 mpdenton@chromium.org [WebGPU] Prune unwritten targets from render pipeline color mask
2026-10-14 syoussefi@chromium.org SPIR-V: Fix instance in xfb emulation
2026-10-14 arthursonzogni@chromium.org Move perf counter helpers to test_utils and ANGLETestBase
2026-10-14 vinayakareddy@google.com Tests: Add dragon_city trace
2026-10-14 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 0f87bb2d3742 to 104f72dbb79f (1 revision)

If this roll has caused a breakage, revert this CL and set the roller
to dry run mode using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,kainino@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: kainino@google.com
Change-Id: Id6dac9c86f965066db8c1c75f287ceac7c88ed71
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/351055
Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: afc64da7b3fd6f7112fe2cfe377db263219142b7
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelignore
  16. .bazelrc
  17. .bazelversion
  18. .clang-format
  19. .clang-format-ignore
  20. .clang-tidy
  21. .git-blame-ignore-revs
  22. .gitattributes
  23. .gitignore
  24. .gitmodules
  25. .gn
  26. .style.yapf
  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. OWNERS
  44. PRESUBMIT.py
  45. PRESUBMIT_test.py
  46. README.chromium
  47. README.md
  48. unsafe_buffers_paths.txt
  49. vpython.toml
  50. vpython.toml.uv.lock
  51. WATCHLISTS
  52. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.