|author||James Price <firstname.lastname@example.org>||Thu Sep 21 13:05:23 2023 +0000|
|committer||Dawn LUCI CQ <email@example.com>||Thu Sep 21 13:05:23 2023 +0000|
[ir] Comment MultiplanarExternalTexture properly Change-Id: Iabec3a7b6298b3d05c6cf52a87a5dc1601c12965 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/152560 Kokoro: Kokoro <firstname.lastname@example.org> Kokoro: James Price <email@example.com> Reviewed-by: Ben Clayton <firstname.lastname@example.org> Commit-Queue: James Price <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.