blob: 753884771b6cb0f27eeed3953ffd9669063971c3 [file] [log] [blame]
// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/tests/DawnTest.h"
namespace dawn {
namespace {
class MemoryAllocationStressTests : public DawnTest {};
// Test memory allocation is freed correctly when creating and destroying large buffers.
// It will consume a total of 100G of memory, 1G each time. Expect not to trigger out of memory on
// devices with gpu memory less than 100G.
TEST_P(MemoryAllocationStressTests, LargeBuffer) {
// TODO(crbug.com/dawn/957): Memory leak on D3D12, the memory of destroyed buffer cannot be
// released.
DAWN_TEST_UNSUPPORTED_IF(IsD3D12());
// TODO(crbug.com/dawn/957): Check whether it can be reproduced on each backend.
DAWN_TEST_UNSUPPORTED_IF(IsD3D11() || IsMetal() || IsOpenGL() || IsOpenGLES() || IsVulkan());
uint32_t count = 100;
for (uint32_t i = 0; i < count; i++) {
wgpu::BufferDescriptor descriptor;
descriptor.size = 1024 * 1024 * 1024; // 1G
descriptor.usage = wgpu::BufferUsage::Storage;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
buffer.Destroy();
}
}
DAWN_INSTANTIATE_TEST(MemoryAllocationStressTests,
D3D11Backend(),
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
OpenGLESBackend(),
VulkanBackend());
} // anonymous namespace
} // namespace dawn