blob: 42dcdf6b33d50c1d8870d56c233c1f4fda0b1f56 [file]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<float4> arg_0 : register(u0, space1);
float4 textureLoad_3e16a8() {
float4 res = arg_0.Load(int3(int(1), int(1), int(0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_3e16a8()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<float4> arg_0 : register(u0, space1);
float4 textureLoad_3e16a8() {
float4 res = arg_0.Load(int3(int(1), int(1), int(0)));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_3e16a8()));
}