| @group(0) @binding(0) var<storage, read_write> prevent_dce : u32; | |
| @group(1) @binding(0) var arg_0 : texture_storage_2d_array<rg8snorm, write>; | |
| fn textureNumLayers_8f6ea0() -> u32 { | |
| var res : u32 = textureNumLayers(arg_0); | |
| return res; | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| prevent_dce = textureNumLayers_8f6ea0(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| prevent_dce = textureNumLayers_8f6ea0(); | |
| } |