| // | 
 | // fragment_main | 
 | // | 
 | #version 460 | 
 | #extension GL_EXT_texture_shadow_lod: require | 
 | precision highp float; | 
 | precision highp int; | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer f_prevent_dce_block_ssbo { | 
 |   float inner; | 
 | } v; | 
 | uniform highp sampler2DArrayShadow f_arg_0_arg_1; | 
 | float textureSampleLevel_3c3442() { | 
 |   vec4 v_1 = vec4(vec2(1.0f), float(1u), 0.0f); | 
 |   float res = textureLod(f_arg_0_arg_1, v_1, float(1)); | 
 |   return res; | 
 | } | 
 | void main() { | 
 |   v.inner = textureSampleLevel_3c3442(); | 
 | } | 
 | // | 
 | // compute_main | 
 | // | 
 | #version 460 | 
 | #extension GL_EXT_texture_shadow_lod: require | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer prevent_dce_block_1_ssbo { | 
 |   float inner; | 
 | } v; | 
 | uniform highp sampler2DArrayShadow arg_0_arg_1; | 
 | float textureSampleLevel_3c3442() { | 
 |   vec4 v_1 = vec4(vec2(1.0f), float(1u), 0.0f); | 
 |   float res = textureLod(arg_0_arg_1, v_1, float(1)); | 
 |   return res; | 
 | } | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   v.inner = textureSampleLevel_3c3442(); | 
 | } | 
 | // | 
 | // vertex_main | 
 | // | 
 | #version 460 | 
 | #extension GL_EXT_texture_shadow_lod: require | 
 |  | 
 |  | 
 | struct VertexOutput { | 
 |   vec4 pos; | 
 |   float prevent_dce; | 
 | }; | 
 |  | 
 | uniform highp sampler2DArrayShadow v_arg_0_arg_1; | 
 | layout(location = 0) flat out float tint_interstage_location0; | 
 | float textureSampleLevel_3c3442() { | 
 |   vec4 v = vec4(vec2(1.0f), float(1u), 0.0f); | 
 |   float res = textureLod(v_arg_0_arg_1, v, float(1)); | 
 |   return res; | 
 | } | 
 | VertexOutput vertex_main_inner() { | 
 |   VertexOutput v_1 = VertexOutput(vec4(0.0f), 0.0f); | 
 |   v_1.pos = vec4(0.0f); | 
 |   v_1.prevent_dce = textureSampleLevel_3c3442(); | 
 |   return v_1; | 
 | } | 
 | void main() { | 
 |   VertexOutput v_2 = vertex_main_inner(); | 
 |   gl_Position = vec4(v_2.pos.x, -(v_2.pos.y), ((2.0f * v_2.pos.z) - v_2.pos.w), v_2.pos.w); | 
 |   tint_interstage_location0 = v_2.prevent_dce; | 
 |   gl_PointSize = 1.0f; | 
 | } |