| // |
| // fragment_main |
| // |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer f_prevent_dce_block_ssbo { |
| uvec4 inner; |
| } v; |
| uvec4 firstTrailingBit_110f2c() { |
| uvec4 arg_0 = uvec4(1u); |
| uvec4 v_1 = arg_0; |
| uvec4 v_2 = mix(uvec4(0u), uvec4(16u), equal((v_1 & uvec4(65535u)), uvec4(0u))); |
| uvec4 v_3 = (v_1 >> v_2); |
| uvec4 v_4 = mix(uvec4(0u), uvec4(8u), equal((v_3 & uvec4(255u)), uvec4(0u))); |
| uvec4 v_5 = (v_3 >> v_4); |
| uvec4 v_6 = mix(uvec4(0u), uvec4(4u), equal((v_5 & uvec4(15u)), uvec4(0u))); |
| uvec4 v_7 = (v_5 >> v_6); |
| uvec4 v_8 = mix(uvec4(0u), uvec4(2u), equal((v_7 & uvec4(3u)), uvec4(0u))); |
| uvec4 v_9 = (v_7 >> v_8); |
| uvec4 res = mix((v_2 | (v_4 | (v_6 | (v_8 | mix(uvec4(0u), uvec4(1u), equal((v_9 & uvec4(1u)), uvec4(0u))))))), uvec4(4294967295u), equal(v_9, uvec4(0u))); |
| return res; |
| } |
| void main() { |
| v.inner = firstTrailingBit_110f2c(); |
| } |
| // |
| // compute_main |
| // |
| #version 310 es |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| uvec4 inner; |
| } v; |
| uvec4 firstTrailingBit_110f2c() { |
| uvec4 arg_0 = uvec4(1u); |
| uvec4 v_1 = arg_0; |
| uvec4 v_2 = mix(uvec4(0u), uvec4(16u), equal((v_1 & uvec4(65535u)), uvec4(0u))); |
| uvec4 v_3 = (v_1 >> v_2); |
| uvec4 v_4 = mix(uvec4(0u), uvec4(8u), equal((v_3 & uvec4(255u)), uvec4(0u))); |
| uvec4 v_5 = (v_3 >> v_4); |
| uvec4 v_6 = mix(uvec4(0u), uvec4(4u), equal((v_5 & uvec4(15u)), uvec4(0u))); |
| uvec4 v_7 = (v_5 >> v_6); |
| uvec4 v_8 = mix(uvec4(0u), uvec4(2u), equal((v_7 & uvec4(3u)), uvec4(0u))); |
| uvec4 v_9 = (v_7 >> v_8); |
| uvec4 res = mix((v_2 | (v_4 | (v_6 | (v_8 | mix(uvec4(0u), uvec4(1u), equal((v_9 & uvec4(1u)), uvec4(0u))))))), uvec4(4294967295u), equal(v_9, uvec4(0u))); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.inner = firstTrailingBit_110f2c(); |
| } |
| // |
| // vertex_main |
| // |
| #version 310 es |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| uvec4 prevent_dce; |
| }; |
| |
| layout(location = 0) flat out uvec4 tint_interstage_location0; |
| uvec4 firstTrailingBit_110f2c() { |
| uvec4 arg_0 = uvec4(1u); |
| uvec4 v = arg_0; |
| uvec4 v_1 = mix(uvec4(0u), uvec4(16u), equal((v & uvec4(65535u)), uvec4(0u))); |
| uvec4 v_2 = (v >> v_1); |
| uvec4 v_3 = mix(uvec4(0u), uvec4(8u), equal((v_2 & uvec4(255u)), uvec4(0u))); |
| uvec4 v_4 = (v_2 >> v_3); |
| uvec4 v_5 = mix(uvec4(0u), uvec4(4u), equal((v_4 & uvec4(15u)), uvec4(0u))); |
| uvec4 v_6 = (v_4 >> v_5); |
| uvec4 v_7 = mix(uvec4(0u), uvec4(2u), equal((v_6 & uvec4(3u)), uvec4(0u))); |
| uvec4 v_8 = (v_6 >> v_7); |
| uvec4 res = mix((v_1 | (v_3 | (v_5 | (v_7 | mix(uvec4(0u), uvec4(1u), equal((v_8 & uvec4(1u)), uvec4(0u))))))), uvec4(4294967295u), equal(v_8, uvec4(0u))); |
| return res; |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput v_9 = VertexOutput(vec4(0.0f), uvec4(0u)); |
| v_9.pos = vec4(0.0f); |
| v_9.prevent_dce = firstTrailingBit_110f2c(); |
| return v_9; |
| } |
| void main() { |
| VertexOutput v_10 = vertex_main_inner(); |
| gl_Position = vec4(v_10.pos.x, -(v_10.pos.y), ((2.0f * v_10.pos.z) - v_10.pos.w), v_10.pos.w); |
| tint_interstage_location0 = v_10.prevent_dce; |
| gl_PointSize = 1.0f; |
| } |