| SKIP: FAILED |
| |
| Failed to generate: :18:14 error: glsl.textureSize: no matching call to 'glsl.textureSize(texel_buffer<rg16sint, read>, i32)' |
| |
| 11 candidate functions: |
| • 'glsl.textureSize(texture: texture_depth_2d ✗ , level: i32 ✓ ) -> vec2<i32>' |
| • 'glsl.textureSize(texture: texture_depth_2d_array ✗ , level: i32 ✓ ) -> vec3<i32>' |
| • 'glsl.textureSize(texture: texture_depth_cube ✗ , level: i32 ✓ ) -> vec2<i32>' |
| • 'glsl.textureSize(texture: texture_depth_cube_array ✗ , level: i32 ✓ ) -> vec3<i32>' |
| • 'glsl.textureSize(texture: texture_2d<T> ✗ , level: i32 ✓ ) -> vec2<i32>' where: |
| ✗ 'T' is 'f32', 'i32' or 'u32' |
| • 'glsl.textureSize(texture: texture_2d_array<T> ✗ , level: i32 ✓ ) -> vec3<i32>' where: |
| ✗ 'T' is 'f32', 'i32' or 'u32' |
| • 'glsl.textureSize(texture: texture_3d<T> ✗ , level: i32 ✓ ) -> vec3<i32>' where: |
| ✗ 'T' is 'f32', 'i32' or 'u32' |
| • 'glsl.textureSize(texture: texture_cube<T> ✗ , level: i32 ✓ ) -> vec2<i32>' where: |
| ✗ 'T' is 'f32', 'i32' or 'u32' |
| • 'glsl.textureSize(texture: texture_cube_array<T> ✗ , level: i32 ✓ ) -> vec3<i32>' where: |
| ✗ 'T' is 'f32', 'i32' or 'u32' |
| • 'glsl.textureSize(texture: texture_depth_multisampled_2d ✗ ) -> vec2<i32>' |
| • 'glsl.textureSize(texture: texture_multisampled_2d<T> ✗ ) -> vec2<i32>' where: |
| ✗ 'T' is 'f32', 'i32' or 'u32' |
| |
| %5:i32 = glsl.textureSize %4, 0i |
| ^^^^^^^^^^^^^^^^ |
| |
| :16:3 note: in block |
| $B2: { |
| ^^^ |
| |
| note: # Disassembly |
| VertexOutput = struct @align(16) { |
| pos:vec4<f32> @offset(0), @builtin(position) |
| prevent_dce:u32 @offset(16), @location(0), @interpolate(flat) |
| } |
| |
| prevent_dce_block = struct @align(4), @block { |
| inner:u32 @offset(0) |
| } |
| |
| $B1: { # root |
| %1:ptr<storage, prevent_dce_block, read_write> = var undef @binding_point(0, 0) |
| %arg_0:ptr<handle, texel_buffer<rg16sint, read>, read> = combined_texture_sampler undef @binding_point(0, 1) |
| } |
| |
| %textureDimensions_b0b51f = func():u32 { |
| $B2: { |
| %4:texel_buffer<rg16sint, read> = load %arg_0 |
| %5:i32 = glsl.textureSize %4, 0i |
| %6:u32 = bitcast %5 |
| %res:ptr<function, u32, read_write> = var %6 |
| %8:u32 = load %res |
| ret %8 |
| } |
| } |
| %fragment_main = @fragment func():void { |
| $B3: { |
| %10:u32 = call %textureDimensions_b0b51f |
| %11:ptr<storage, u32, read_write> = access %1, 0u |
| store %11, %10 |
| ret |
| } |
| } |
| |
| Failed to generate: :18:14 error: glsl.textureSize: no matching call to 'glsl.textureSize(texel_buffer<rg16sint, read>, i32)' |
| |
| 11 candidate functions: |
| • 'glsl.textureSize(texture: texture_depth_2d ✗ , level: i32 ✓ ) -> vec2<i32>' |
| • 'glsl.textureSize(texture: texture_depth_2d_array ✗ , level: i32 ✓ ) -> vec3<i32>' |
| • 'glsl.textureSize(texture: texture_depth_cube ✗ , level: i32 ✓ ) -> vec2<i32>' |
| • 'glsl.textureSize(texture: texture_depth_cube_array ✗ , level: i32 ✓ ) -> vec3<i32>' |
| • 'glsl.textureSize(texture: texture_2d<T> ✗ , level: i32 ✓ ) -> vec2<i32>' where: |
| ✗ 'T' is 'f32', 'i32' or 'u32' |
| • 'glsl.textureSize(texture: texture_2d_array<T> ✗ , level: i32 ✓ ) -> vec3<i32>' where: |
| ✗ 'T' is 'f32', 'i32' or 'u32' |
| • 'glsl.textureSize(texture: texture_3d<T> ✗ , level: i32 ✓ ) -> vec3<i32>' where: |
| ✗ 'T' is 'f32', 'i32' or 'u32' |
| • 'glsl.textureSize(texture: texture_cube<T> ✗ , level: i32 ✓ ) -> vec2<i32>' where: |
| ✗ 'T' is 'f32', 'i32' or 'u32' |
| • 'glsl.textureSize(texture: texture_cube_array<T> ✗ , level: i32 ✓ ) -> vec3<i32>' where: |
| ✗ 'T' is 'f32', 'i32' or 'u32' |
| • 'glsl.textureSize(texture: texture_depth_multisampled_2d ✗ ) -> vec2<i32>' |
| • 'glsl.textureSize(texture: texture_multisampled_2d<T> ✗ ) -> vec2<i32>' where: |
| ✗ 'T' is 'f32', 'i32' or 'u32' |
| |
| %5:i32 = glsl.textureSize %4, 0i |
| ^^^^^^^^^^^^^^^^ |
| |
| :16:3 note: in block |
| $B2: { |
| ^^^ |
| |
| note: # Disassembly |
| VertexOutput = struct @align(16) { |
| pos:vec4<f32> @offset(0), @builtin(position) |
| prevent_dce:u32 @offset(16), @location(0), @interpolate(flat) |
| } |
| |
| prevent_dce_block = struct @align(4), @block { |
| inner:u32 @offset(0) |
| } |
| |
| $B1: { # root |
| %1:ptr<storage, prevent_dce_block, read_write> = var undef @binding_point(0, 0) |
| %arg_0:ptr<handle, texel_buffer<rg16sint, read>, read> = combined_texture_sampler undef @binding_point(0, 1) |
| } |
| |
| %textureDimensions_b0b51f = func():u32 { |
| $B2: { |
| %4:texel_buffer<rg16sint, read> = load %arg_0 |
| %5:i32 = glsl.textureSize %4, 0i |
| %6:u32 = bitcast %5 |
| %res:ptr<function, u32, read_write> = var %6 |
| %8:u32 = load %res |
| ret %8 |
| } |
| } |
| %compute_main = @compute @workgroup_size(1i, 1i, 1i) func():void { |
| $B3: { |
| %10:u32 = call %textureDimensions_b0b51f |
| %11:ptr<storage, u32, read_write> = access %1, 0u |
| store %11, %10 |
| ret |
| } |
| } |
| |
| Failed to generate: :13:14 error: glsl.textureSize: no matching call to 'glsl.textureSize(texel_buffer<rg16sint, read>, i32)' |
| |
| 11 candidate functions: |
| • 'glsl.textureSize(texture: texture_depth_2d ✗ , level: i32 ✓ ) -> vec2<i32>' |
| • 'glsl.textureSize(texture: texture_depth_2d_array ✗ , level: i32 ✓ ) -> vec3<i32>' |
| • 'glsl.textureSize(texture: texture_depth_cube ✗ , level: i32 ✓ ) -> vec2<i32>' |
| • 'glsl.textureSize(texture: texture_depth_cube_array ✗ , level: i32 ✓ ) -> vec3<i32>' |
| • 'glsl.textureSize(texture: texture_2d<T> ✗ , level: i32 ✓ ) -> vec2<i32>' where: |
| ✗ 'T' is 'f32', 'i32' or 'u32' |
| • 'glsl.textureSize(texture: texture_2d_array<T> ✗ , level: i32 ✓ ) -> vec3<i32>' where: |
| ✗ 'T' is 'f32', 'i32' or 'u32' |
| • 'glsl.textureSize(texture: texture_3d<T> ✗ , level: i32 ✓ ) -> vec3<i32>' where: |
| ✗ 'T' is 'f32', 'i32' or 'u32' |
| • 'glsl.textureSize(texture: texture_cube<T> ✗ , level: i32 ✓ ) -> vec2<i32>' where: |
| ✗ 'T' is 'f32', 'i32' or 'u32' |
| • 'glsl.textureSize(texture: texture_cube_array<T> ✗ , level: i32 ✓ ) -> vec3<i32>' where: |
| ✗ 'T' is 'f32', 'i32' or 'u32' |
| • 'glsl.textureSize(texture: texture_depth_multisampled_2d ✗ ) -> vec2<i32>' |
| • 'glsl.textureSize(texture: texture_multisampled_2d<T> ✗ ) -> vec2<i32>' where: |
| ✗ 'T' is 'f32', 'i32' or 'u32' |
| |
| %4:i32 = glsl.textureSize %3, 0i |
| ^^^^^^^^^^^^^^^^ |
| |
| :11:3 note: in block |
| $B2: { |
| ^^^ |
| |
| note: # Disassembly |
| VertexOutput = struct @align(16) { |
| pos:vec4<f32> @offset(0), @builtin(position) |
| prevent_dce:u32 @offset(16), @location(0), @interpolate(flat) |
| } |
| |
| $B1: { # root |
| %arg_0:ptr<handle, texel_buffer<rg16sint, read>, read> = combined_texture_sampler undef @binding_point(0, 0) |
| } |
| |
| %textureDimensions_b0b51f = func():u32 { |
| $B2: { |
| %3:texel_buffer<rg16sint, read> = load %arg_0 |
| %4:i32 = glsl.textureSize %3, 0i |
| %5:u32 = bitcast %4 |
| %res:ptr<function, u32, read_write> = var %5 |
| %7:u32 = load %res |
| ret %7 |
| } |
| } |
| %vertex_main = @vertex func():VertexOutput { |
| $B3: { |
| %out:ptr<function, VertexOutput, read_write> = var undef |
| %10:ptr<function, vec4<f32>, read_write> = access %out, 0u |
| store %10, vec4<f32>(0.0f) |
| %11:ptr<function, u32, read_write> = access %out, 1u |
| %12:u32 = call %textureDimensions_b0b51f |
| store %11, %12 |
| %13:VertexOutput = load %out |
| ret %13 |
| } |
| } |
| |
| // |
| // fragment_main |
| // |
| // |
| // compute_main |
| // |
| // |
| // vertex_main |
| // |
| |
| tint executable returned error: exit status 1 |