| @group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>; | |
| @group(1) @binding(0) var arg_0 : texture_2d_array<f32>; | |
| @group(1) @binding(1) var arg_1 : sampler; | |
| fn textureSampleBias_9dbb51() -> vec4<f32> { | |
| var arg_2 = vec2<f32>(1.0f); | |
| var arg_3 = 1i; | |
| var arg_4 = 1.0f; | |
| const arg_5 = vec2<i32>(1i); | |
| var res : vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); | |
| return res; | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| prevent_dce = textureSampleBias_9dbb51(); | |
| } |