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matrix.wgsl.expected.fxc.hlsl
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float3 f
(
int
i
)
{
float3x3 m
=
float3x3
(
float3
(
1.0f
,
2.0f
,
3.0f
),
float3
(
4.0f
,
5.0f
,
6.0f
),
float3
(
7.0f
,
8.0f
,
9.0f
));
return
m
[
min
(
uint
(
i
),
2u
)];
}
[
numthreads
(
1
,
1
,
1
)]
void
main
()
{
f
(
int
(
1
));
}