blob: 935436419d233377d8bffd862116317d2d58f477 [file]
#include <metal_stdlib>
using namespace metal;
struct In {
float4 uv;
};
struct f_inputs {
float4 fbf [[color(0)]];
float4 In_uv [[user(locn0)]];
};
void g(float a, float b, float c) {
}
void f_inner(float4 pos, float4 fbf, In in) {
(g(pos.x, fbf.x, in.uv.x));
}
fragment void f(float4 pos [[position]], f_inputs inputs [[stage_in]]) {
(f_inner(pos, inputs.fbf, In{.uv=inputs.In_uv}));
}