blob: f341005960be78885c8df2addb196f136518156e [file]
#include <metal_stdlib>
using namespace metal;
struct In {
float4 pos;
};
struct f_inputs {
float4 fbf [[color(2)]];
};
void g(float a, float b) {
}
void f_inner(In in, float4 fbf) {
(g(in.pos.x, fbf.y));
}
fragment void f(float4 In_pos [[position]], f_inputs inputs [[stage_in]]) {
(f_inner(In{.pos=In_pos}, inputs.fbf));
}