blob: b7c6e0b5a6cda2bc88e87a24a7edafed831ef9e1 [file]
#version 310 es
layout(location = 0) uniform uint tint_immediates[4];
layout(binding = 0, std430)
buffer output_block_1_ssbo {
vec4 inner;
} v;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
vec3 v_1 = uintBitsToFloat(uvec3(tint_immediates[0u], tint_immediates[1u], tint_immediates[2u]).xyz);
v.inner = vec4(v_1, float(tint_immediates[3u]));
}