| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root |
| %a:ptr<uniform, array<mat2x2<f32>, 4>, read> = var @binding_point(0, 0) |
| %s:ptr<storage, f32, read_write> = var @binding_point(0, 1) |
| %counter:ptr<private, i32, read_write> = var, 0i |
| } |
| |
| %i = func():i32 { |
| $B2: { |
| %5:i32 = load %counter |
| %6:i32 = add %5, 1i |
| store %counter, %6 |
| %7:i32 = load %counter |
| ret %7 |
| } |
| } |
| %f = @compute @workgroup_size(1, 1, 1) func():void { |
| $B3: { |
| %p_a:ptr<uniform, array<mat2x2<f32>, 4>, read> = let %a |
| %10:i32 = call %i |
| %11:ptr<uniform, mat2x2<f32>, read> = access %p_a, %10 |
| %p_a_i:ptr<uniform, mat2x2<f32>, read> = let %11 |
| %13:i32 = call %i |
| %14:ptr<uniform, vec2<f32>, read> = access %p_a_i, %13 |
| %p_a_i_i:ptr<uniform, vec2<f32>, read> = let %14 |
| %16:array<mat2x2<f32>, 4> = load %p_a |
| %l_a:array<mat2x2<f32>, 4> = let %16 |
| %18:mat2x2<f32> = load %p_a_i |
| %l_a_i:mat2x2<f32> = let %18 |
| %20:vec2<f32> = load %p_a_i_i |
| %l_a_i_i:vec2<f32> = let %20 |
| %22:f32 = load_vector_element %p_a_i_i, 0u |
| %23:f32 = access %l_a, 0i, 0i, 0u |
| %24:f32 = add %22, %23 |
| %25:f32 = access %l_a_i, 0i, 0u |
| %26:f32 = add %24, %25 |
| %27:f32 = access %l_a_i_i, 0u |
| %28:f32 = add %26, %27 |
| store %s, %28 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |