| #version 310 es |
| |
| struct mat2x2_f32 { |
| vec2 col0; |
| vec2 col1; |
| }; |
| |
| layout(binding = 0, std140) uniform u_block_std140_ubo { |
| mat2x2_f32 inner[4]; |
| } u; |
| |
| layout(binding = 1, std430) buffer s_block_ssbo { |
| float inner; |
| } s; |
| |
| float a(mat2 a_1[4]) { |
| return a_1[0][0].x; |
| } |
| |
| float b(mat2 m) { |
| return m[0].x; |
| } |
| |
| float c(vec2 v) { |
| return v.x; |
| } |
| |
| float d(float f_1) { |
| return f_1; |
| } |
| |
| mat2 conv_mat2x2_f32(mat2x2_f32 val) { |
| return mat2(val.col0, val.col1); |
| } |
| |
| mat2[4] conv_arr4_mat2x2_f32(mat2x2_f32 val[4]) { |
| mat2 arr[4] = mat2[4](mat2(0.0f, 0.0f, 0.0f, 0.0f), mat2(0.0f, 0.0f, 0.0f, 0.0f), mat2(0.0f, 0.0f, 0.0f, 0.0f), mat2(0.0f, 0.0f, 0.0f, 0.0f)); |
| { |
| for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| arr[i] = conv_mat2x2_f32(val[i]); |
| } |
| } |
| return arr; |
| } |
| |
| void f() { |
| float tint_symbol = a(conv_arr4_mat2x2_f32(u.inner)); |
| float tint_symbol_1 = b(conv_mat2x2_f32(u.inner[1u])); |
| float tint_symbol_2 = c(u.inner[1u].col0.yx); |
| float tint_symbol_3 = d(u.inner[1u].col0.yx[0u]); |
| s.inner = (((tint_symbol + tint_symbol_1) + tint_symbol_2) + tint_symbol_3); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f(); |
| return; |
| } |