blob: 2b728763ee2c914007ad78efb84b036c64270503 [file] [log] [blame]
#version 310 es
struct mat2x2_f32 {
vec2 col0;
vec2 col1;
};
layout(binding = 0, std140) uniform u_block_std140_ubo {
mat2x2_f32 inner[4];
} u;
layout(binding = 1, std430) buffer s_block_ssbo {
float inner;
} s;
float a(mat2 a_1[4]) {
return a_1[0][0].x;
}
float b(mat2 m) {
return m[0].x;
}
float c(vec2 v) {
return v.x;
}
float d(float f_1) {
return f_1;
}
mat2 conv_mat2x2_f32(mat2x2_f32 val) {
return mat2(val.col0, val.col1);
}
mat2[4] conv_arr4_mat2x2_f32(mat2x2_f32 val[4]) {
mat2 arr[4] = mat2[4](mat2(0.0f, 0.0f, 0.0f, 0.0f), mat2(0.0f, 0.0f, 0.0f, 0.0f), mat2(0.0f, 0.0f, 0.0f, 0.0f), mat2(0.0f, 0.0f, 0.0f, 0.0f));
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = conv_mat2x2_f32(val[i]);
}
}
return arr;
}
void f() {
float tint_symbol = a(conv_arr4_mat2x2_f32(u.inner));
float tint_symbol_1 = b(conv_mat2x2_f32(u.inner[1u]));
float tint_symbol_2 = c(u.inner[1u].col0.yx);
float tint_symbol_3 = d(u.inner[1u].col0.yx[0u]);
s.inner = (((tint_symbol + tint_symbol_1) + tint_symbol_2) + tint_symbol_3);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}