| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root |
| %u:ptr<uniform, array<mat2x2<f32>, 4>, read> = var @binding_point(0, 0) |
| %s:ptr<storage, f32, read_write> = var @binding_point(0, 1) |
| %p:ptr<private, array<mat2x2<f32>, 4>, read_write> = var |
| } |
| |
| %f = @compute @workgroup_size(1, 1, 1) func():void { |
| $B2: { |
| %5:array<mat2x2<f32>, 4> = load %u |
| store %p, %5 |
| %6:ptr<private, mat2x2<f32>, read_write> = access %p, 1i |
| %7:ptr<uniform, mat2x2<f32>, read> = access %u, 2i |
| %8:mat2x2<f32> = load %7 |
| store %6, %8 |
| %9:ptr<private, vec2<f32>, read_write> = access %p, 1i, 0i |
| %10:ptr<uniform, vec2<f32>, read> = access %u, 0i, 1i |
| %11:vec2<f32> = load %10 |
| %12:vec2<f32> = swizzle %11, yx |
| store %9, %12 |
| %13:ptr<private, vec2<f32>, read_write> = access %p, 1i, 0i |
| %14:ptr<uniform, vec2<f32>, read> = access %u, 0i, 1i |
| %15:f32 = load_vector_element %14, 0u |
| store_vector_element %13, 0u, %15 |
| %16:ptr<private, vec2<f32>, read_write> = access %p, 1i, 0i |
| %17:f32 = load_vector_element %16, 0u |
| store %s, %17 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |