@group(0) @binding(0) var<uniform> u : array<mat3x3<f32>, 4>; | |
@group(0) @binding(1) var<storage, read_write> s : f32; | |
fn a(a : array<mat3x3<f32>, 4>) -> f32 { | |
return a[0][0].x; | |
} | |
fn b(m : mat3x3<f32>) -> f32 { | |
return m[0].x; | |
} | |
fn c(v : vec3<f32>) -> f32 { | |
return v.x; | |
} | |
fn d(f : f32) -> f32 { | |
return f; | |
} | |
@compute @workgroup_size(1) | |
fn f() { | |
s = (((a(u) + b(u[1])) + c(u[1][0].zxy)) + d(u[1][0].zxy.x)); | |
} |