| cbuffer cbuffer_a : register(b0) { |
| uint4 a[12]; |
| }; |
| RWByteAddressBuffer s : register(u1); |
| |
| float3x4 a_load_1(uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| const uint scalar_offset_2 = ((offset + 32u)) / 4; |
| return float3x4(asfloat(a[scalar_offset / 4]), asfloat(a[scalar_offset_1 / 4]), asfloat(a[scalar_offset_2 / 4])); |
| } |
| |
| typedef float3x4 a_load_ret[4]; |
| a_load_ret a_load(uint offset) { |
| float3x4 arr[4] = (float3x4[4])0; |
| { |
| for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| arr[i] = a_load_1((offset + (i * 48u))); |
| } |
| } |
| return arr; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| float3x4 l_a[4] = a_load(0u); |
| float3x4 l_a_i = a_load_1(96u); |
| float4 l_a_i_i = asfloat(a[7]); |
| s.Store(0u, asuint((((asfloat(a[7].x) + l_a[0][0].x) + l_a_i[0].x) + l_a_i_i.x))); |
| return; |
| } |