| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| float a(tint_array<float3x4, 4> a_1) { |
| return a_1[0][0][0]; |
| } |
| |
| float b(float3x4 m) { |
| return m[0][0]; |
| } |
| |
| float c(float4 v) { |
| return v[0]; |
| } |
| |
| float d(float f_1) { |
| return f_1; |
| } |
| |
| kernel void f(const constant tint_array<float3x4, 4>* tint_symbol_4 [[buffer(0)]], device float* tint_symbol_5 [[buffer(1)]]) { |
| float const tint_symbol = a(*(tint_symbol_4)); |
| float const tint_symbol_1 = b((*(tint_symbol_4))[1]); |
| float const tint_symbol_2 = c((*(tint_symbol_4))[1][0].ywxz); |
| float const tint_symbol_3 = d((*(tint_symbol_4))[1][0].ywxz[0]); |
| *(tint_symbol_5) = (((tint_symbol + tint_symbol_1) + tint_symbol_2) + tint_symbol_3); |
| return; |
| } |
| |