| #version 310 es |
| |
| shared mat3x4 w[4]; |
| void tint_zero_workgroup_memory(uint local_idx) { |
| { |
| for(uint idx = local_idx; (idx < 4u); idx = (idx + 1u)) { |
| uint i = idx; |
| w[i] = mat3x4(vec4(0.0f), vec4(0.0f), vec4(0.0f)); |
| } |
| } |
| barrier(); |
| } |
| |
| layout(binding = 0, std140) uniform u_block_ubo { |
| mat3x4 inner[4]; |
| } u; |
| |
| void f(uint local_invocation_index) { |
| tint_zero_workgroup_memory(local_invocation_index); |
| w = u.inner; |
| w[1] = u.inner[2]; |
| w[1][0] = u.inner[0][1].ywxz; |
| w[1][0].x = u.inner[0][1].x; |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f(gl_LocalInvocationIndex); |
| return; |
| } |