@group(0) @binding(0) var<uniform> a : array<mat4x3<f32>, 4>; | |
@group(0) @binding(1) var<storage, read_write> s : f32; | |
var<private> counter = 0; | |
fn i() -> i32 { | |
counter++; | |
return counter; | |
} | |
@compute @workgroup_size(1) | |
fn f() { | |
let p_a = &(a); | |
let p_a_i = &((*(p_a))[i()]); | |
let p_a_i_i = &((*(p_a_i))[i()]); | |
let l_a : array<mat4x3<f32>, 4> = *(p_a); | |
let l_a_i : mat4x3<f32> = *(p_a_i); | |
let l_a_i_i : vec3<f32> = *(p_a_i_i); | |
s = ((((*(p_a_i_i)).x + l_a[0][0].x) + l_a_i[0].x) + l_a_i_i.x); | |
} |