| cbuffer cbuffer_a : register(b0) { |
| uint4 a[16]; |
| }; |
| RWByteAddressBuffer s : register(u1); |
| |
| float4x3 a_load_1(uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| const uint scalar_offset_2 = ((offset + 32u)) / 4; |
| const uint scalar_offset_3 = ((offset + 48u)) / 4; |
| return float4x3(asfloat(a[scalar_offset / 4].xyz), asfloat(a[scalar_offset_1 / 4].xyz), asfloat(a[scalar_offset_2 / 4].xyz), asfloat(a[scalar_offset_3 / 4].xyz)); |
| } |
| |
| typedef float4x3 a_load_ret[4]; |
| a_load_ret a_load(uint offset) { |
| float4x3 arr[4] = (float4x3[4])0; |
| { |
| for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| arr[i] = a_load_1((offset + (i * 64u))); |
| } |
| } |
| return arr; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| float4x3 l_a[4] = a_load(0u); |
| float4x3 l_a_i = a_load_1(128u); |
| float3 l_a_i_i = asfloat(a[9].xyz); |
| s.Store(0u, asuint((((asfloat(a[9].x) + l_a[0][0].x) + l_a_i[0].x) + l_a_i_i.x))); |
| return; |
| } |