#version 310 es | |
layout(binding = 0, std140) uniform a_block_ubo { | |
mat4x3 inner[4]; | |
} a; | |
layout(binding = 1, std430) buffer s_block_ssbo { | |
float inner; | |
} s; | |
void f() { | |
mat4x3 l_a[4] = a.inner; | |
mat4x3 l_a_i = a.inner[2]; | |
vec3 l_a_i_i = a.inner[2][1]; | |
s.inner = (((a.inner[2][1].x + l_a[0][0].x) + l_a_i[0].x) + l_a_i_i.x); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(); | |
return; | |
} |