blob: 3bb200766efbd647df5eace72c40847116fa9a35 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root
%a:ptr<uniform, array<mat4x3<f32>, 4>, read> = var @binding_point(0, 0)
%s:ptr<storage, f32, read_write> = var @binding_point(0, 1)
}
%f = @compute @workgroup_size(1, 1, 1) func():void {
$B2: {
%p_a:ptr<uniform, array<mat4x3<f32>, 4>, read> = let %a
%5:ptr<uniform, mat4x3<f32>, read> = access %p_a, 2i
%p_a_2:ptr<uniform, mat4x3<f32>, read> = let %5
%7:ptr<uniform, vec3<f32>, read> = access %p_a_2, 1i
%p_a_2_1:ptr<uniform, vec3<f32>, read> = let %7
%9:array<mat4x3<f32>, 4> = load %p_a
%l_a:array<mat4x3<f32>, 4> = let %9
%11:mat4x3<f32> = load %p_a_2
%l_a_i:mat4x3<f32> = let %11
%13:vec3<f32> = load %p_a_2_1
%l_a_i_i:vec3<f32> = let %13
%15:f32 = load_vector_element %p_a_2_1, 0u
%16:f32 = access %l_a, 0i, 0i, 0u
%17:f32 = add %15, %16
%18:f32 = access %l_a_i, 0i, 0u
%19:f32 = add %17, %18
%20:f32 = access %l_a_i_i, 0u
%21:f32 = add %19, %20
store %s, %21
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************