| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct tint_packed_vec3_f32_array_element { |
| /* 0x0000 */ packed_float3 elements; |
| /* 0x000c */ tint_array<int8_t, 4> tint_pad; |
| }; |
| |
| float4x3 tint_unpack_vec3_in_composite(tint_array<tint_packed_vec3_f32_array_element, 4> in) { |
| float4x3 result = float4x3(float3(in[0].elements), float3(in[1].elements), float3(in[2].elements), float3(in[3].elements)); |
| return result; |
| } |
| |
| kernel void f(const constant tint_array<tint_array<tint_packed_vec3_f32_array_element, 4>, 4>* tint_symbol [[buffer(0)]], device float* tint_symbol_1 [[buffer(1)]]) { |
| float3x4 const t = transpose(tint_unpack_vec3_in_composite((*(tint_symbol))[2])); |
| float const l = length(float3((*(tint_symbol))[0][1].elements).zxy); |
| float const a = fabs(float3((*(tint_symbol))[0][1].elements).zxy[0]); |
| *(tint_symbol_1) = ((t[0][0] + float(l)) + float(a)); |
| return; |
| } |
| |