// flags: --hlsl_shader_model 62 | |
enable f16; | |
@group(0) @binding(0) var<uniform> a : array<mat4x4<f16>, 4>; | |
@group(0) @binding(1) var<storage, read_write> s: f16; | |
@compute @workgroup_size(1) | |
fn f() { | |
let p_a = &a; | |
let p_a_2 = &((*p_a)[2]); | |
let p_a_2_1 = &((*p_a_2)[1]); | |
let l_a : array<mat4x4<f16>, 4> = *p_a; | |
let l_a_i : mat4x4<f16> = *p_a_2; | |
let l_a_i_i : vec4<f16> = *p_a_2_1; | |
s = (*p_a_2_1).x + l_a[0][0].x + l_a_i[0].x + l_a_i_i.x; | |
} |