blob: 7b01bcc33edaadc8c9765b952c46b4831f92a74d [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root
%u:ptr<uniform, array<mat4x4<f16>, 4>, read> = var @binding_point(0, 0)
%s:ptr<storage, array<mat4x4<f16>, 4>, read_write> = var @binding_point(0, 1)
}
%f = @compute @workgroup_size(1, 1, 1) func():void {
$B2: {
%4:array<mat4x4<f16>, 4> = load %u
store %s, %4
%5:ptr<storage, mat4x4<f16>, read_write> = access %s, 1i
%6:ptr<uniform, mat4x4<f16>, read> = access %u, 2i
%7:mat4x4<f16> = load %6
store %5, %7
%8:ptr<storage, vec4<f16>, read_write> = access %s, 1i, 0i
%9:ptr<uniform, vec4<f16>, read> = access %u, 0i, 1i
%10:vec4<f16> = load %9
%11:vec4<f16> = swizzle %10, ywxz
store %8, %11
%12:ptr<storage, vec4<f16>, read_write> = access %s, 1i, 0i
%13:ptr<uniform, vec4<f16>, read> = access %u, 0i, 1i
%14:f16 = load_vector_element %13, 0u
store_vector_element %12, 0u, %14
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************