// flags: --hlsl_shader_model 62 | |
enable f16; | |
@group(0) @binding(0) var<uniform> u : array<mat4x4<f16>, 4>; | |
var<workgroup> w : array<mat4x4<f16>, 4>; | |
@compute @workgroup_size(1) | |
fn f() { | |
w = u; | |
w[1] = u[2]; | |
w[1][0] = u[0][1].ywxz; | |
w[1][0].x = u[0][1].x; | |
} |