| struct Inner { |
| float3x2 m; |
| }; |
| struct Outer { |
| Inner a[4]; |
| }; |
| |
| cbuffer cbuffer_a : register(b0) { |
| uint4 a[64]; |
| }; |
| |
| float3x2 a_load_4(uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| uint4 ubo_load = a[scalar_offset / 4]; |
| const uint scalar_offset_1 = ((offset + 8u)) / 4; |
| uint4 ubo_load_1 = a[scalar_offset_1 / 4]; |
| const uint scalar_offset_2 = ((offset + 16u)) / 4; |
| uint4 ubo_load_2 = a[scalar_offset_2 / 4]; |
| return float3x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy))); |
| } |
| |
| Inner a_load_3(uint offset) { |
| Inner tint_symbol = {a_load_4((offset + 0u))}; |
| return tint_symbol; |
| } |
| |
| typedef Inner a_load_2_ret[4]; |
| a_load_2_ret a_load_2(uint offset) { |
| Inner arr[4] = (Inner[4])0; |
| { |
| for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| arr[i] = a_load_3((offset + (i * 64u))); |
| } |
| } |
| return arr; |
| } |
| |
| Outer a_load_1(uint offset) { |
| Outer tint_symbol_1 = {a_load_2((offset + 0u))}; |
| return tint_symbol_1; |
| } |
| |
| typedef Outer a_load_ret[4]; |
| a_load_ret a_load(uint offset) { |
| Outer arr_1[4] = (Outer[4])0; |
| { |
| for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) { |
| arr_1[i_1] = a_load_1((offset + (i_1 * 256u))); |
| } |
| } |
| return arr_1; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| Outer l_a[4] = a_load(0u); |
| Outer l_a_3 = a_load_1(768u); |
| Inner l_a_3_a[4] = a_load_2(768u); |
| Inner l_a_3_a_2 = a_load_3(896u); |
| float3x2 l_a_3_a_2_m = a_load_4(896u); |
| float2 l_a_3_a_2_m_1 = asfloat(a[56].zw); |
| float l_a_3_a_2_m_1_0 = asfloat(a[56].z); |
| return; |
| } |