| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: Inner = struct @align(8) { |
| m:mat4x3<f16> @offset(0) |
| } |
| |
| Outer = struct @align(8) { |
| a:array<Inner, 4> @offset(0) |
| } |
| |
| $B1: { # root |
| %a:ptr<uniform, array<Outer, 4>, read> = var @binding_point(0, 0) |
| } |
| |
| %f = @compute @workgroup_size(1, 1, 1) func():void { |
| $B2: { |
| %p_a:ptr<uniform, array<Outer, 4>, read> = let %a |
| %4:ptr<uniform, Outer, read> = access %p_a, 3i |
| %p_a_3:ptr<uniform, Outer, read> = let %4 |
| %6:ptr<uniform, array<Inner, 4>, read> = access %p_a_3, 0u |
| %p_a_3_a:ptr<uniform, array<Inner, 4>, read> = let %6 |
| %8:ptr<uniform, Inner, read> = access %p_a_3_a, 2i |
| %p_a_3_a_2:ptr<uniform, Inner, read> = let %8 |
| %10:ptr<uniform, mat4x3<f16>, read> = access %p_a_3_a_2, 0u |
| %p_a_3_a_2_m:ptr<uniform, mat4x3<f16>, read> = let %10 |
| %12:ptr<uniform, vec3<f16>, read> = access %p_a_3_a_2_m, 1i |
| %p_a_3_a_2_m_1:ptr<uniform, vec3<f16>, read> = let %12 |
| %14:array<Outer, 4> = load %p_a |
| %l_a:array<Outer, 4> = let %14 |
| %16:Outer = load %p_a_3 |
| %l_a_3:Outer = let %16 |
| %18:array<Inner, 4> = load %p_a_3_a |
| %l_a_3_a:array<Inner, 4> = let %18 |
| %20:Inner = load %p_a_3_a_2 |
| %l_a_3_a_2:Inner = let %20 |
| %22:mat4x3<f16> = load %p_a_3_a_2_m |
| %l_a_3_a_2_m:mat4x3<f16> = let %22 |
| %24:vec3<f16> = load %p_a_3_a_2_m_1 |
| %l_a_3_a_2_m_1:vec3<f16> = let %24 |
| %26:f16 = load_vector_element %p_a_3_a_2_m_1, 0i |
| %l_a_3_a_2_m_1_0:f16 = let %26 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |