blob: 4addd07b972248ea1a34d050f6f6f0c934903536 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: Inner = struct @align(16) {
m:mat4x4<f32> @offset(0)
}
Outer = struct @align(16) {
a:array<Inner, 4> @offset(0)
}
$B1: { # root
%a:ptr<uniform, array<Outer, 4>, read> = var @binding_point(0, 0)
}
%f = @compute @workgroup_size(1, 1, 1) func():void {
$B2: {
%p_a:ptr<uniform, array<Outer, 4>, read> = let %a
%4:ptr<uniform, Outer, read> = access %p_a, 3i
%p_a_3:ptr<uniform, Outer, read> = let %4
%6:ptr<uniform, array<Inner, 4>, read> = access %p_a_3, 0u
%p_a_3_a:ptr<uniform, array<Inner, 4>, read> = let %6
%8:ptr<uniform, Inner, read> = access %p_a_3_a, 2i
%p_a_3_a_2:ptr<uniform, Inner, read> = let %8
%10:ptr<uniform, mat4x4<f32>, read> = access %p_a_3_a_2, 0u
%p_a_3_a_2_m:ptr<uniform, mat4x4<f32>, read> = let %10
%12:ptr<uniform, vec4<f32>, read> = access %p_a_3_a_2_m, 1i
%p_a_3_a_2_m_1:ptr<uniform, vec4<f32>, read> = let %12
%14:array<Outer, 4> = load %p_a
%l_a:array<Outer, 4> = let %14
%16:Outer = load %p_a_3
%l_a_3:Outer = let %16
%18:array<Inner, 4> = load %p_a_3_a
%l_a_3_a:array<Inner, 4> = let %18
%20:Inner = load %p_a_3_a_2
%l_a_3_a_2:Inner = let %20
%22:mat4x4<f32> = load %p_a_3_a_2_m
%l_a_3_a_2_m:mat4x4<f32> = let %22
%24:vec4<f32> = load %p_a_3_a_2_m_1
%l_a_3_a_2_m_1:vec4<f32> = let %24
%26:f32 = load_vector_element %p_a_3_a_2_m_1, 0i
%l_a_3_a_2_m_1_0:f32 = let %26
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************