| groupshared float3x2 w; |
| |
| void tint_zero_workgroup_memory(uint local_idx) { |
| if ((local_idx < 1u)) { |
| w = float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx); |
| } |
| GroupMemoryBarrierWithGroupSync(); |
| } |
| |
| cbuffer cbuffer_u : register(b0) { |
| uint4 u[2]; |
| }; |
| |
| struct tint_symbol_1 { |
| uint local_invocation_index : SV_GroupIndex; |
| }; |
| |
| float3x2 u_load(uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| uint4 ubo_load = u[scalar_offset / 4]; |
| const uint scalar_offset_1 = ((offset + 8u)) / 4; |
| uint4 ubo_load_1 = u[scalar_offset_1 / 4]; |
| const uint scalar_offset_2 = ((offset + 16u)) / 4; |
| uint4 ubo_load_2 = u[scalar_offset_2 / 4]; |
| return float3x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy))); |
| } |
| |
| void f_inner(uint local_invocation_index) { |
| tint_zero_workgroup_memory(local_invocation_index); |
| w = u_load(0u); |
| w[1] = asfloat(u[0].xy); |
| w[1] = asfloat(u[0].xy).yx; |
| w[0][1] = asfloat(u[0].z); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f(tint_symbol_1 tint_symbol) { |
| f_inner(tint_symbol.local_invocation_index); |
| return; |
| } |